<?xml version="1.0"?>
<rss version="2.0"><channel><title>Developer News and Announcements Latest Topics</title><link>https://www.virtualtechart.com/home/forum/32-developer-news-and-announcements/</link><description>Developer News and Announcements Latest Topics</description><language>en</language><item><title>NEW Development Screenshots and Videos - Unreal Engine</title><link>https://www.virtualtechart.com/home/topic/609-new-development-screenshots-and-videos-unreal-engine/</link><description><![CDATA[<div class="kvgmc6g5 cxmmr5t8 oygrvhab hcukyx3x c1et5uql ii04i59q">
	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">Hello Captains,</span>
	</div>
</div>

<div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q">
	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">Here are some news of #AcrosstheSeas. Currently I'm working on the prototype of the sim in the upcoming Unreal Engine 5 (actually 5.1 <span class="pq6dq46d tbxw36s4 knj5qynh kvgmc6g5 ditlmg2l oygrvhab nvdbi5me sf5mxxl7 gl3lb2sf hhz5lgdu"><img alt="🙂" data-ratio="100.00" height="16" referrerpolicy="origin-when-cross-origin" width="16" src="https://static.xx.fbcdn.net/images/emoji.php/v9/t4c/1/16/1f642.png"></span> ). Most of the work is at the moment to improve the watercraft physics in UE. One of the next things is to get back the 2d panel and the first person view. </span>
	</div>

	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">At the same time I'm working on the scenery design. For the first new demos of the sim, I will include all 3 sceneries that are also available in the current Unity alpha version. So Dover/Calais, Rostock Baltic Sea scenery and the harbor area of Cape Town will be included.</span>
	</div>

	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">The new 64bit floating precision in UE 5.1 works really good so far. So no more origin shifting for larger sceneries are necessary. This is really a big deal and this is the next step to allow very large sceneries. I did a first test with the an earth scaled planet done and it works really well. <span class="pq6dq46d tbxw36s4 knj5qynh kvgmc6g5 ditlmg2l oygrvhab nvdbi5me sf5mxxl7 gl3lb2sf hhz5lgdu"><img alt="😉" data-ratio="100.00" height="16" referrerpolicy="origin-when-cross-origin" width="16" src="https://static.xx.fbcdn.net/images/emoji.php/v9/t57/1/16/1f609.png"></span></span><br>
		 
	</div>

	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">One of the most important thing is to find a good solution for wake effects in Unreal. This feature is currently completely missing in the sim.</span>
	</div>
</div>

<div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q">
	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">Thank you to all, for your amazing support. I will do my best, to get done a first Unreal demo of the sim. </span><br>
		<br>
		<img alt="d4Bvza.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://imagizer.imageshack.com/img923/680/d4Bvza.jpg"><br>
		<br>
		<img alt="q8VnlE.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://imagizer.imageshack.com/img922/633/q8VnlE.jpg"><br>
		<br>
		<img alt="TVgSKN.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://imagizer.imageshack.com/img922/4381/TVgSKN.jpg"><br>
		 
	</div>
</div>

<div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle ii04i59q">
	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">Regards</span>
	</div>

	<div dir="auto" style="text-align: start;">
		<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 fe6kdd0r mau55g9w c8b282yb d3f4x2em iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id hzawbc8m" dir="auto">Marko</span>
	</div>
</div>
]]></description><guid isPermaLink="false">609</guid><pubDate>Tue, 28 Dec 2021 20:55:57 +0000</pubDate></item><item><title>Across the Seas - Maritime Simulator Unreal Engine based Version</title><link>https://www.virtualtechart.com/home/topic/920-across-the-seas-maritime-simulator-unreal-engine-based-version/</link><description><![CDATA[<p>
	Ahoi Captains,
</p>

<p>
	 
</p>

<p>
	Across the Seas is not dead. After an long time without any news about the sim and it's current state, I'm back with good news. <br>
	<br>
	After the first internal test version in UE 5 with an mostly off Blueprints based version, I wasn't very happy with the result and the state of AtS. So I decided to take an fundamental step and so I started from scratch with UE and a C++ core code of the sim. So after getting a lot of headaches and  pain, now the physics and the watercraft controller are full written in C++. Also the base of the GUI is completely C++ code.<br>
	<br>
	Across the Seas will now be developed in UE 5.8. This version brings a lot of improvements like a good implementation of 64bit floating point precision (with Unreal's Large World Coordinates) and mesh terrains and other UE features like Metahuman, Metasound and Megalights. 
</p>

<p>
	 
</p>

<p>
	I'm quite happy now with the way the simulator looks and feel. Most parts of the water and weather systems are done. With the further development of the sim, I will also make improvements and adding more features to the watercraft / player controller and also to improve the GUI.<br>
	<br>
	So the release of the first UE based prototyp, I have decided to give it a go at the late Q3 or early Q4 of 2026 release. Like the old Unity version, I will update the alpha/beta version during the development period. <a href="https://trello.com/b/GNSHX3C5/across-the-seas-maritime-simulator" rel="external nofollow">Here</a> is also an Trello Board with the status of the sim.
</p>

<p>
	 
</p>

<p>
	<u>Main features of the Unreal Engine version:</u>
</p>

<p>
	- C++ code base for physics, watercraft controller and the GUI
</p>

<p>
	- Support for very large sceneries
</p>

<p>
	- Native DLSS 4.5 and Nvidia's Frame Gen integration (FSR integration Work in Progress)
</p>

<p>
	 
</p>

<p>
	<br>
	Stay tuned for more news and the first new version of Across the Seas.
</p>

<p>
	<br>
	<br>
	Regards<br>
	Marko
</p>

<p>
	 
</p>

<p>
	<img alt="3SssVf.jpg" class="ipsImage" data-ratio="75.08" height="281" width="1000" src="https://imagizer.imageshack.com/img924/2852/3SssVf.jpg">
</p>

<p>
	 
</p>

<p>
	<img alt="pnsbLNiBj" class="ipsImage" data-ratio="75.08" height="281" width="1000" src="https://imageshack.com/i/pnsbLNiBj">
</p>

<p>
	 
</p>

<p>
	<img alt="pl1iNFUoj" class="ipsImage" data-ratio="75.08" height="281" width="1000" src="https://imageshack.com/i/pl1iNFUoj">
</p>

<p>
	 
</p>

<p>
	<img alt="pm9ipvsHj" class="ipsImage" data-ratio="75.08" height="281" width="1000" src="https://imageshack.com/i/pm9ipvsHj">
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">920</guid><pubDate>Fri, 14 Aug 2026 10:15:29 +0000</pubDate></item><item><title>Development Screenshots and Videos - Unity3d version</title><link>https://www.virtualtechart.com/home/topic/350-development-screenshots-and-videos-unity3d-version/</link><description><![CDATA[<p>
	<img class="ipsImage" alt="hxqmVQ.jpg" src="https://imageshack.com/a/img923/4715/hxqmVQ.jpg">
</p>

<p>
	<img class="ipsImage" alt="sEqj1p.jpg" src="https://imageshack.com/a/img923/1374/sEqj1p.jpg">
</p>

<p>
	<img class="ipsImage" alt="kNmivj.jpg" src="https://imageshack.com/a/img921/1773/kNmivj.jpg">
</p>

<p>
	<img class="ipsImage" alt="wDyhsC.jpg" src="https://imageshack.com/a/img924/1814/wDyhsC.jpg">
</p>

<p>
	<img class="ipsImage" alt="wzzcbB.jpg" src="https://imageshack.com/a/img921/5304/wzzcbB.jpg">
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" src="https://www.virtualtechart.com/home/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/RkYyk5XcgB0?start=22&amp;feature=oembed"></iframe>
	</div>
</div>
]]></description><guid isPermaLink="false">350</guid><pubDate>Sun, 30 Dec 2018 22:15:35 +0000</pubDate></item><item><title>Baltic Venture - Coastal bulk carrier</title><link>https://www.virtualtechart.com/home/topic/539-baltic-venture-coastal-bulk-carrier/</link><description><![CDATA[
<p>
	Hi Captains,
</p>

<p>
	 
</p>

<p>
	here is the next ship for Across the Seas fleet. The Baltic Venture a coastal bulk carrier.<br><br>
	Length: 140.85m
</p>

<p>
	Width: 16.70m
</p>

<p>
	Draft: 3.60m
</p>

<p>
	Displacement: 5589t
</p>

<p>
	<img alt="PhqgVQ.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img922/3783/PhqgVQ.jpg"></p>

<p>
	<img alt="xTTkQ0.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img924/8062/xTTkQ0.jpg"></p>

<p>
	<img alt="Zb8Mg6.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img924/4651/Zb8Mg6.jpg"></p>

<p>
	<img alt="GJ9dJK.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img923/2042/GJ9dJK.jpg"></p>

<p>
	Marko
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">539</guid><pubDate>Sun, 11 Oct 2020 10:07:33 +0000</pubDate></item><item><title>List of included Ships and Sceneries</title><link>https://www.virtualtechart.com/home/topic/345-list-of-included-ships-and-sceneries/</link><description><![CDATA[<div class="wpforo-post-content">
	<div class="wpforo-post-content">
		<p>
			The official list of ships and scenery which will be included in Across the Seas. It's not final <span class="short_text" id="result_box" lang="en"><span>and it </span></span><span class="short_text" id="result_box" lang="en"><span><span class="short_text" id="result_box" lang="en"><span>still </span></span>can change until the final release of AtS.</span></span>
		</p>

		<p>
			<span style="text-decoration: underline">List of included Ships</span>
		</p>
	</div>

	<p>
		 
	</p>

	<p>
		<u>Ships included in the Tech Demo</u>
	</p>

	<div class="wpforo-post-content">
		<ul>
<li>
				Agile Solution - Multi-purpose Cargo ship
			</li>
			<li>
				Baltic Venture - Coastal bulk carrier
			</li>
			<li>
				FGS Puma S-72 - German Navy Fast Attack Craft (missile boat)
			</li>
			<li>
				FLB-23 small fire fighting boat
			</li>
			<li>
				Kutter - small fishing vessel
			</li>
			<li>
				Global Emerald - Medium sized PSV
			</li>
			<li>
				KNM Skjold - P960 <span class="st">Royal Norwegian Navy stealth </span>missile corvette
			</li>
			<li>
				Ocean Sovereign - Large Container ship
			</li>
			<li>
				Ocean Star - Cruise ship (based on the Regal Princess)
			</li>
			<li>
				Pegasus - Harbor Tugboat
			</li>
			<li>
				USS Freedom LCS 1 - Littoral Combat Ship
			</li>
			<li>
				USS Mahan DDG 72 - Arleigh Burke Class Destroyer
			</li>
		</ul>
</div>

	<p>
		 
	</p>

	<p>
		<u>Ships to be added later (Release Version)</u>
	</p>

	<div class="wpforo-post-content">
		<ul>
<li>
				MS Finnstar Ropax Ferry
			</li>
			<li>
				LNG Tanker
			</li>
			<li>
				USS Gettysburg CG-64 Ticonderoga class Aegis Cruiser
			</li>
			<li>
				Cruise Ships - to be announced
			</li>
			<li>
				Some Leisure boats - to be announced
			</li>
			<li>
				Tugboat - to be announced
			</li>
			<li>
				Container Ships - to be announced
			</li>
			<li>
				Submarines - to be announced
			</li>
			<li>
				more to be announced
			</li>
		</ul>
<p>
			 
		</p>

		<p>
			<span style="text-decoration: underline">List of included Sceneries</span>
		</p>

		<ul>
<li>
				Dover / Calais - included in the tech demo
			</li>
			<li>
				Cape Town - included in the tech demo
			</li>
			<li>
				Rostock - Gedser - included in the next release of the tech demo
			</li>
			<li>
				more to be announced
			</li>
		</ul>
<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			Regards
		</p>
	</div>

	<p>
		Marko
	</p>

	<p>
		 
	</p>
</div>]]></description><guid isPermaLink="false">345</guid><pubDate>Sun, 30 Dec 2018 21:20:15 +0000</pubDate></item><item><title>New scenery feature, scenery streaming.</title><link>https://www.virtualtechart.com/home/topic/349-new-scenery-feature-scenery-streaming/</link><description><![CDATA[
<p>Hello Captains,</p><p> </p><p>Sry for the silence, but we are working hard on the sim. We have reworked the whole scenery loading for the sim, the scenery loads now via a streaming system. That system allows us to create very big sceneries without the annoying floating point error in Unity. We have also integrated the scenery streaming to the Dover / Calais area. Our Dover / Calais has a size of 50km². Now we have splitted the area in 64 quads with a size of 6.25km² and these quads are rel<span class="text_exposed_show">oaded according to the position of the player. Another advantage is, we can create more dense scenery of the harbours.</span></p><p> </p><p>In the first picture you can see the terrain in the lower right corner.</p><p><img src="https://imageshack.com/a/img922/9652/kKBYh7.png" class="ipsImage"></p><p> </p><p>On the second picture after staying on course 270 new quads on the left side are loaded and the other quads on the right side are deloaded.</p><p><img src="https://imageshack.com/a/img924/4672/dG7Gx1.png" class="ipsImage"></p>
]]></description><guid isPermaLink="false">349</guid><pubDate>Sun, 30 Dec 2018 22:10:11 +0000</pubDate></item><item><title>Agile Solution - Multi-Purpose Cargo</title><link>https://www.virtualtechart.com/home/topic/348-agile-solution-multi-purpose-cargo/</link><description><![CDATA[
<p>
	The Agile Solution is a multi-purpose cargo ship.
</p>

<p>
	 
</p>

<p>
	<img alt="hOlX3d.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img923/4233/hOlX3d.jpg"></p>

<p>
	<img alt="nywoT5.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img922/7662/nywoT5.jpg"></p>

<p>
	<img alt="0vCxSm.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img923/8161/0vCxSm.jpg"></p>

<p>
	<img alt="5GFoke.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img924/8482/5GFoke.jpg"></p>

<p>
	Marko
</p>
]]></description><guid isPermaLink="false">348</guid><pubDate>Sun, 30 Dec 2018 21:51:17 +0000</pubDate></item><item><title>Fishing Boat Type D</title><link>https://www.virtualtechart.com/home/topic/347-fishing-boat-type-d/</link><description><![CDATA[
<p>
	First In-Game tests of our new Fishing Boat (German Type D) model in Across the Seas.
</p>

<p>
	 
</p>

<p>
	Length: 17.6m
</p>

<p>
	Beam: 5.6m
</p>

<p>
	Draft: 1.91m<br><br>
	Some impressions of the fishing vessel in the port of Calais.
</p>

<p>
	<img alt="zlP8rI.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img924/6956/zlP8rI.jpg"></p>

<p>
	<img alt="ixA2jX.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img924/1011/ixA2jX.jpg"></p>

<p>
	<img alt="bg3RpG.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img923/3265/bg3RpG.jpg"></p>

<p>
	<img alt="JRrBCf.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img922/5999/JRrBCf.jpg"></p>

<p>
	Marko
</p>
]]></description><guid isPermaLink="false">347</guid><pubDate>Sun, 30 Dec 2018 21:30:50 +0000</pubDate></item><item><title>FGS Puma Fast Attack Craft - Gepard S143A class</title><link>https://www.virtualtechart.com/home/topic/346-fgs-puma-fast-attack-craft-gepard-s143a-class/</link><description><![CDATA[
<p>
	The Gepard class was Germany’s last class of missile bearing fast attack crafts. The 143A class is an evolution of the old Albatros 143 class.
</p>

<p>
	 
</p>

<p>
	<span style="font-size: 18px">General characteristics</span><br>
	Displacement: 391 tons<br>
	Length: 189 ft (57.60m)<br>
	Beam: 25.7 ft (7.80m)<br>
	Draft: 8.6 ft (2.60m)<br>
	Propulsion: four Diesel Engines MTU 956 TB 91<br>
	With 13.235kW (17.748hp)<br>
	Speed: 40 kn<br>
	Complement: 5 Officers, 31 Enlisted<br>
	Armament: 1x Oto Melara (Breda) 76mm<br>
	4x MM38 Exocet anti-ship missiles<br>
	1x RAM (Rolling Airframe Missile) launcher, 21 cells<br>
	2x MG50-1 machine guns<br>
	Mine laying capability
</p>

<p>
	<img class="ipsImage" alt="sac3.png" src="https://imageshack.com/a/img31/7442/sac3.png"></p>

<p>
	<img alt="l1KD3l.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://imagizer.imageshack.com/img922/3637/l1KD3l.jpg"></p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">346</guid><pubDate>Sun, 30 Dec 2018 21:22:46 +0000</pubDate></item><item><title>Welcome to Across the Seas - Maritime Simulation</title><link>https://www.virtualtechart.com/home/topic/344-welcome-to-across-the-seas-maritime-simulation/</link><description><![CDATA[<div class="wpforo-post-content">
	<p>
		Welcome to Across the Seas, a Unreal Engine based maritime Simulator.
	</p>

	<p>
		 
	</p>

	<p>
		<span style="text-decoration: underline"><strong>Core Feature of the Sim.</strong></span>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>Single and Multiplayer</strong> based experience.
		</li>
		<li>
			<strong>All type of maritime Vessels</strong>, from civilian to naval vessels, from surface ships to submarines.
		</li>
		<li>
			<strong>Moddable Game</strong>. Create and sail your own created maritime vessels.
		</li>
		<li>
			<strong>Living platform</strong>, not a single released game. We want to a create a living platform with updated content and new <span class="short_text" id="result_box" lang="en"><span>challenges.</span></span>
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		<span style="text-decoration: underline"><strong>Import your own created Ships.</strong></span>
	</p>

	<ul>
		<li>
			Import and sail your <strong>own created ships</strong>. We are working on the implementation of an FBX file importer. So you can create and share your ships with the community.
		</li>
		<li>
			Create your model with the 3d program of your choice. FBX is <strong>not limit</strong> to 3ds Max or Maya, you can also use Blender to create your ship models.
		</li>
		<li>
			<span id="result_box" lang="en"><span>We also evaluate the possibility to <strong>allow user-created</strong> sceneries.</span></span>
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		<span style="text-decoration: underline"><strong>Control your favorite type of ship.</strong></span>
	</p>

	<ul>
		<li>
			Control large ships like huge <strong>Container or Cruise ships</strong>.
		</li>
		<li>
			Not limit to civilian type of ships. You can also sail <strong>different Naval ships</strong> in Across the Seas.
		</li>
		<li>
			And of course, AtS <span class="short_text" id="result_box" lang="en"><span>offers the possibility <strong>to control Submarines</strong>. </span></span>
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		Regards
	</p>

	<p>
		Marko
	</p>
</div>
]]></description><guid isPermaLink="false">344</guid><pubDate>Sun, 30 Dec 2018 21:07:27 +0000</pubDate></item></channel></rss>
