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  2. So I'm interested in this so this is a sea simulator so for example I select a ship and I can sail from nyc to rome ?
  3. Just a heads up, the discord link on the main page is broken. Downloading the alpha now, very excited to see where this project goes!
  4. Hi, Sry, the K130 class Corvette will not be included during the Alpha or Beta phase. For the implementation of submarines, of course, you will see subs in the future of the sim. Basic AI traffic is done. I hope I have it ready for the next release. But I think, real based traffic is a point for the future.
  5. Nice to see that a new update is in development. Ive seen the pictures in the development topic, the new graphics look really good. Also cool to see controller support. Will the K130 Corvette also be part of the next update? Another qestion / sugesstion: will there be submarines in across the seas in the future? And what about adding AI traffic ships based on AIS data from websides like Marinetraffic or Vesselfinder. Just an idea for the future develoment if something like this would be possiable.
  6. Hi Captains, after a few weeks full of work on the sim. And a lot of new features for #AcrosstheSeas such as - better clouds and weather, - FFT waves (new Crest feature), - controller axis support, - native DX12 support, - reworked UI and the first preview features like NVidia's DLSS and Raytracing. Regards Marko
  7. Hi. Yes of course, this project is still under active development. It's still in alpha stage. But the sim has made a lot of changes like native support of DirectX12, Unity's High Definition Render Pipeline. The next version is currently delayed, but I plan to release the next version in June.
  8. Hello, is this project still under development? If so, at what stage are the work.
  9. A bit more of scenery works, new lights, roads and some other improvements for the enviroments of the sim.
  10. Testing new features, like screen space reflections, sunflares and also new rain vfx.
  11. Hello and thanks Marko! I see. Across the Seas would be a great alternative to Vehicle Simulator by Quality Simulations (by Ilan Papini). Also, VSTEP in The Netherlands is now developing since 2019 a new simulator as well called Nautis. Either way, I believe in third-party support, for ships and sceneries. The more alternatives the better
  12. Hello and Welcome Captain Anthony, You're right, sry at the moment it is not possible to add your own ships to the sim. This feature will be not included during the free alpha and beta phase. And a new version is also on the way. ;) Regards Marko
  13. I'm downloading the latest alpha version right now. Of course, I would love to try out my tanker in this simulator, but it surely isn't possible at the moment to add new ships, right? Kind regards, Captain Anthony
  14. Hi Captains, I wish you all a Merry Christmas and Happy Holidays! And a thank you to all members of the community for your great support . Regards Marko
  15. New Alpha update is coming soon for Across the Seas.

  16. Hello and welcome here, Thank you very much for your kind of words. :) Yes, Unity offers a great potential for better graphics and model handling for the sim. Currently I'm working on a bigger update. Especially for the weather engine and the graphics overall. In the last version I switched to Unity's new High Definition Render Pipeline. This Render Pipeline would also offer new features like Ray-tracing in the future and has a great looking lighting model. Regards Marko
  17. Thanks for releasing Across the Seas as free alpha-version, finally a new and modern ship / naval simulator in development. There arent many "real" ship / boat simulators out there. The most ship simulators on steam are just some cheap acarde games with unrealistic physics and no modding possibilities (Ship Simulator extremes etc.). The only more realistic simulator wich has a player community with mods is vehicle simulator (VHS) wich was released 2009 or so and since then was the most played "real" ship simulator. But the engine is outdated and also there are many bugs and limitations because of this. For example, VHS dosent supports dynamic lighting and only allows a limited amount of animations on an ship model. Also, VHS has problems when a ship model file is to large and detailed etc. The water / weather physics of VHS are also not that good, the wave height in habour and on sea is always the same and in stormy seas, you sometimes just "jump" with your ship over the waves. Multiplayer on VHS is also an issue, joining a server is often buggy. Lastly, the developer of VHS dosent seem to fix any of the bugs or even upgrade the game to modern standarts. The development of VHS seems to be dead. Across the Seas looks promising and modern, like it could replace VHS one day and everone from VHS will then switch to Across the Seas. Things wich are already better in Across the Seas are: Firstly, using Unity engine the graphics are much better and there are more possibilities for functions on the ship models (animations, effects, textures etc.) One ship even has an animated anchor. The water physics are better (differnt wave heights in port and out on sea) and overall the enviorment (sun, clouds etc.) looks more realistic. I am excited to see the further development and updates of Across the Seas.
  18. Hi Captains, here is the next ship for Across the Seas fleet. The Baltic Venture a coastal bulk carrier. Length: 140.85m Width: 16.70m Draft: 3.60m Displacement: 5589t Marko
  19. Hello Captains, Here is a Work in Progress of the next harbor for Across the Seas, the port of Rostock. This scenery has a size of around 60 square km and the port of Gedser is also included. Marko
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