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How to modify the ships present in the game on sketchup
tom._.byl replied to tom._.byl's topic in 3d modeling
ok ok thank you -
How to modify the ships present in the game on sketchup
MarkoBarthel replied to tom._.byl's topic in 3d modeling
Hello, you need to contact the creator of the model you want to modify. Please do not modify an existing model without permission of the creator. Aside from that, I have no experience with Sketchup. -
tom._.byl started following How to modify the ships present in the game on sketchup
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I'm looking to modify a virtual sailors model on sketchup but I don't know how to do it, your help would be of great need to me
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Hello, thank you for your interest in Across the Seas. I'm working hard on the first new alpha release of the UE version of the sim. Most of the core parts are done. The conversion of the sim to Unreal was really challenging. I had to recreate the core of the sim completely. Only a few points are the showstoppers for a release, like the selection menu and physics balancing of the watercraft behavior. You can find new pics of the current status here.
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Hello, its almost 2 years since ive posted something here. Recently I saw a video about a new ship simulator (subscription based, wich is a no go for me) called "nautis Home" and then "across the seas" came back into my mind. I renember, that the game/simulator was converted to Unreal Engine 5. Are there any news and how is the development going? Is there a new Beta-Version with Unreal Engine? Im just corious if there are any news since the project looked very interesting but also its quite ambitious consindering that a simulator with ships and water physics, weather etc. is pretty complex to make. Thx for answering and good luck with the development.
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First test of the Finnstar in Across the Seas and UE. Raytraced reflections for windows enabled. Marko
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Working on the next watercraft conversion for Across the Seas in UE. The textures set is currently Work in Progress and does not represent the final look of the watercraft. Regards Marko
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Todays work, first tests of the Ocean Star model in Across the Seas. Need to finish the interior and to rework the exterior texture set. Regards Marko
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Sneak peak of the status of Across the Seas. The Unreal Engine version coming along very nicely. Most of the basic things like the menu structure and graphics features are done. The watercraft physics needs a little bit more tweaking for a first release. But I'm quite happy with the physics so far. I'm still amazed of the look and the performance of the water and the weather engine in UE compared to these things in Unity. In the newest internal build of Across the Seas I have also added FSR3 to the engine. Otherwise the UE version of Across the Seas runes natively in DX12 with UE features like Lumen, Nanite for 3d meshes, an basic implementation of Metasounds and also support of Raytracing effects for glass and metal surfaces and reflections. Marko
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Dear Hangsim community, really sad news for the community, Ilan Papini passed away last Friday after an accident with his plane. Thanks to Ilan for all his passion he has dedicated to the community. Rest in Peace Ilan and my condolences to his family about the terrible lose. Regards Marko
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Hello Captains, I wish you all a Merry Christmas and also a big Thank You for all your community support! I'm a big step closer to the first release of the Unreal Version of Across the Seas. The switch to Unreal was really challenging, but I think it was the right decision for Across the Seas. Core parts like the UI and the watercraft physics are done. I'm trying to add the first basic multiplayer mode also for the first release of the new UE version. An important point for AMD users, the sim comes with native FSR 3 integration. Regards Marko