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  2. Hello, and thank you for your interest in the Finnstar. Currently I have no plans to release the Finnstar for VSF. She will be integrated in my own sim "Across the Seas". Marko
  3. Hello Captains, The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline. Core Engine ========== Updated core engine to Unity 2020.1.Beta 12 Changed folder for saved Screenshots to root game folder Updated Crest Ocean to version 4.2 HDRP Graphics ======= Switched to Unity's High Definition Render Pipeline Added new options menu Graphic options are now saved in options.ini file under data folder New Bloom and Ambient Occlusion Post Processing effects added Currently not all Post Processing effects available Watercraft's ========== New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer Preview interiors added for Container and Cruise Ship Added bow particle effect for performance tests, visual look is not final Sceneries ======== Removed vegetation from Dover Calais scenery, need to be regenerate later Regards Marko
  4. Agile Solution FGS Puma S-72 FLB-23 Global Emerald KNM Skjold Kutter - small fishing vessel Ocean Sovereign Ocean Star USS Freedom USS Mahan
  5. Hi, The first patch for the alpha is out. v0.03100 Changelog Core Engine ========= Updated core engine to Unity 2019.3.10 Updated water engine Update of the shipyard scene added Fixed issue with loading screen Fixed some bugs with the UI Graphics ======= Improved FPS counter Fixed bloom and blur effects Scaled down shadow effect for performance Removed shadows for smoke effect for better fps Watercraft's ========= Updated engine management Counter-rotating engines are now working Fixed a bug that throttle applies before engine start Watercraft's have now a fuel system with weight Fixed issues with wake effect strength (hopefully) Changes to watercraft physics Fixes for Global Emerald model Regards Marko Regards Marko
  6. You can post your screenshots of the Across the Seas alpha version under the post here.
  7. Hi Captains, For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene. For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's. Feel free to post shots of the sim or give feedback or suggestions here. Across the Seas - Alpha What is possible or not Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase Download link: https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ Regards Marko
  8. Performance is not that bad. Calais with surrounded ~70k buildings and a high visibility and around 90-100 fps on my notebook setup. Shallow waters also implemented for harbor areas. No more high waves in harbors. Early morning in Calais. Random shots.
  9. Thinking about to switch to Unity's HD Renderpipeline. 🤨

  10. Hi and Welcome here at VTA, you can take a look at Roberts website. The scenery should be available there. https://robsvsfaddons.weebly.com/ Regards Marko
  11. Hey Robert! I downloaded this many years ago on my old laptop, and I fell in love immediately. Now that I have a new computer, I was hoping to re download it. However, when I click the link, it says the file link you have requested is not valid. I was hoping you could post a new, updated link to the files so I can reach them. Thanks!
  12. B-25H Mitchell View File The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. The B-25 first gained fame as the bomber used in the 18 April 1942 Doolittle Raid, in which 16 B-25Bs led by Lieutenant Colonel Jimmy Doolittle attacked mainland Japan, four months after the bombing of Pearl Harbor. This plane has elements which contain realistic data and characteristics. All guns(+1 Cannon) are operable (minus the side ones). Four standard bombs are also loaded in the bombs compartment. The plane comes with one sitting american pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilot and some instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe Engine sound is realistic and as a horn it uses a WW2 pilot voice sound. Moving parts: Canopy Window --> slide open/close with Ctrl-C Bombs Door --> open/close with Ctrl-D Main Gear --> up/down with G Instruments --> yoke, throttle, gear, flaps, engine start, lights Submitter CommanderNili Submitted 02/26/2020 Category Aircraft  
  13. Version 1.0.0

    57 downloads

    The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. The B-25 first gained fame as the bomber used in the 18 April 1942 Doolittle Raid, in which 16 B-25Bs led by Lieutenant Colonel Jimmy Doolittle attacked mainland Japan, four months after the bombing of Pearl Harbor. This plane has elements which contain realistic data and characteristics. All guns(+1 Cannon) are operable (minus the side ones). Four standard bombs are also loaded in the bombs compartment. The plane comes with one sitting american pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilot and some instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe Engine sound is realistic and as a horn it uses a WW2 pilot voice sound. Moving parts: Canopy Window --> slide open/close with Ctrl-C Bombs Door --> open/close with Ctrl-D Main Gear --> up/down with G Instruments --> yoke, throttle, gear, flaps, engine start, lights

    Free

  14. SBD-3 Dauntless View File The Douglas SBD Dauntless is a World War II American naval scout plane and dive bomber that was manufactured by Douglas Aircraft from 1940 through 1944. The SBD ("Scout Bomber Douglas") was the United States Navy's main carrier-based scout/dive bomber from mid-1940 through mid-1944. The SBD was also flown by the United States Marine Corps, both from land air bases and aircraft carriers. The SBD is best remembered as the bomber that delivered the fatal blows to the Japanese carriers at the Battle of Midway in June 1942. The type earned its nickname "Slow But Deadly" (from its SBD initials) during this period. This plane has elements which contain realistic data and characteristics. The default weapons load contains 2xBrowning 0.50 calibre guns at front and a rear 0.30 Browning gun. Two standard bombs are also loaded under the wings. The plane comes with a sitting american pilot a rear gunner (added as weapon) and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilots and the instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe As a horn it uses a WW2 pilot voice sound. Moving parts: Front Canopy --> slide open/close with Ctrl-C Rear Canopy --. animate open/close with Ctrl-A Main Gear --> up/down with G Arresting Hook --> up/down with C Instruments --> stick, gear, flaps, engine start Enjoy! Submitter CommanderNili Submitted 01/26/2020 Category Aircraft  
  15. Version 1.0.0

    49 downloads

    The Douglas SBD Dauntless is a World War II American naval scout plane and dive bomber that was manufactured by Douglas Aircraft from 1940 through 1944. The SBD ("Scout Bomber Douglas") was the United States Navy's main carrier-based scout/dive bomber from mid-1940 through mid-1944. The SBD was also flown by the United States Marine Corps, both from land air bases and aircraft carriers. The SBD is best remembered as the bomber that delivered the fatal blows to the Japanese carriers at the Battle of Midway in June 1942. The type earned its nickname "Slow But Deadly" (from its SBD initials) during this period. This plane has elements which contain realistic data and characteristics. The default weapons load contains 2xBrowning 0.50 calibre guns at front and a rear 0.30 Browning gun. Two standard bombs are also loaded under the wings. The plane comes with a sitting american pilot a rear gunner (added as weapon) and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilots and the instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe As a horn it uses a WW2 pilot voice sound. Moving parts: Front Canopy --> slide open/close with Ctrl-C Rear Canopy --. animate open/close with Ctrl-A Main Gear --> up/down with G Arresting Hook --> up/down with C Instruments --> stick, gear, flaps, engine start Enjoy!

    Free

  16. Here is the newest vessel for the fleet of Across the Seas. The Global Emerald an medium sized AHTS vessel. Marko
  17. Small break from scenery works. Need to test the new Post Processing effects. I think the color saturation looks better now, the same for the reflections on the water surface. Marko
  18. A6M2 Zero View File The Mitsubishi A6M "Zero" is a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. The Zero is considered to have been the most capable carrier-based fighter in the world when it was introduced early in World War II, combining excellent maneuverability and very long range. In early combat operations, the Zero gained a reputation as a dogfighter, achieving an outstanding kill ratio of 12 to 1, but by mid-1942 a combination of new tactics and the introduction of better equipment enabled Allied pilots to engage the Zero on generally equal terms. During the final phases, it was also adapted for use in kamikaze operations. This plane has elements which contain realistic data and characteristics. Its engine has the specs of a "Sakae 21" engine. The default weapons load contains only guns but inside the Weapons directory you will fibd 2 types of bombs: a 60 kg (2 x underneath wings) and a 250 kg (underneath fuselage) . So you can make your own weapons load configuration by altering the [weapons_num] settings and weapons priority inside the "stores.cfg" file. The plane comes with a sitting japanese pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. It mainly uses default VSF instruments with the addition of 3 user made ones. As a horn it uses a "banzai cry" sound (works well in scripts). Moving parts: Canopy --> slide open/close with Ctrl-C Main Gear --> up/down with G Folding Wings --> fold/unfold with Ctrl-F Arresting Hook --> up/down with Ctrl-D Instruments --> stick, throttle, pedals, gear, flaps EXTRA!!! The vehicle folder contains a "Kamikaze" subfolder. There you can find all the necessary files to create another vehicle for kamikaze missions. It contains a "stores.cfg" file with only the 250 Kg bomb, a modified version of "broken.x" a "vehicle.cfg" with no pilot and MOST IMPORTANTLY a script file named "kamikaze.txt". How to make a kamikaze: a. Create a new vehicle folder inside the "vehicles" directory (you name it as you like i.e. "A6M_Kamikaze"). b. Copy all the content from the A6M2_Zero folder into your new folder. c. Copy the files (minus kamikaze.txt) from Kamikaze subfolder to your new vehicle folder (replace existing). d. Copy "kamikaze.txt" file into the "Vehicle Simulator/scripts" folder. e. Open VSF game and create a new scenario with a surface ship of your choice in the VSF world. f. Add the A6M_Kamikaze plane inside 10 nm radius from the ship (preferably above 3000 feet). g. Load the plane with kamikaze.txt and... choose your viewing point as the plane transforms into a kamikaze suicidal bomber! h. Alternatively you can use the "kamikaze_situation.txt" (copy into situations folder) with HMS_Hood and A6M_Kamikaze vehicles preset. Enjoy! Submitter CommanderNili Submitted 01/19/2020 Category Aircraft  
  19. Version 1.0.1

    63 downloads

    The Mitsubishi A6M "Zero" is a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. The Zero is considered to have been the most capable carrier-based fighter in the world when it was introduced early in World War II, combining excellent maneuverability and very long range. In early combat operations, the Zero gained a reputation as a dogfighter, achieving an outstanding kill ratio of 12 to 1, but by mid-1942 a combination of new tactics and the introduction of better equipment enabled Allied pilots to engage the Zero on generally equal terms. During the final phases, it was also adapted for use in kamikaze operations. This plane has elements which contain realistic data and characteristics. Its engine has the specs of a "Sakae 21" engine. The default weapons load contains only guns but inside the Weapons directory you will fibd 2 types of bombs: a 60 kg (2 x underneath wings) and a 250 kg (underneath fuselage) . So you can make your own weapons load configuration by altering the [weapons_num] settings and weapons priority inside the "stores.cfg" file. The plane comes with a sitting japanese pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. It mainly uses default VSF instruments with the addition of 3 user made ones. As a horn it uses a "banzai cry" sound (works well in scripts). Moving parts: Canopy --> slide open/close with Ctrl-C Main Gear --> up/down with G Folding Wings --> fold/unfold with Ctrl-F Arresting Hook --> up/down with C Instruments --> stick, throttle, pedals, gear, flaps EXTRA!!! The vehicle folder contains a "Kamikaze" subfolder. There you can find all the necessary files to create another vehicle for kamikaze missions. It contains a "stores.cfg" file with only the 250 Kg bomb, a modified version of "broken.x" a "vehicle.cfg" with no pilot and MOST IMPORTANTLY a script file named "kamikaze.txt". How to make a kamikaze: a. Create a new vehicle folder inside the "vehicles" directory (you name it as you like i.e. "A6M_Kamikaze"). b. Copy all the content from the A6M2_Zero folder into your new folder. c. Copy the files (minus kamikaze.txt) from Kamikaze subfolder to your new vehicle folder (replace existing). d. Copy "kamikaze.txt" file into the "Vehicle Simulator/scripts" folder. e. Open VSF game and create a new scenario with a surface ship of your choice in the VSF world. f. Add the A6M_Kamikaze plane inside 10 nm radius from the ship (preferably above 3000 feet). g. Load the plane with kamikaze.txt and... choose your viewing point as the plane transforms into a kamikaze suicidal bomber! h. Alternatively you can use the "kamikaze_situation.txt" (copy into situations folder) with HMS_Hood and A6M_Kamikaze vehicles preset. Enjoy!

    Free

  20. Rain effect is back working. Also removed rain inside the watercraft interior and added a basic rain effect to the windows. Looks good so far and performance is also great. I found and removed also the annoying performance bug. So only point on the to-do list is to get both sceneries (Dover / Calais & Cape Town) a little bit more done for the alpha release. Marko
  21. Hi Captains, Some shots from the sim. The new weather looks perfect and more natural. Also the new volume lighting looks great. Only two major showstoppers are left, before the public alpha version goes live. An anoying performance bug and I need to integrate the new Dover Port for the Dover - Calais scenery. Regards Marko
  22. DKM Graf Spee View File Admiral Graf Spee was a Deutschland-class "Panzerschiff" (armored ship), nicknamed a "pocket battleship" by the British, which served with the Kriegsmarine of Nazi Germany during World War II. The two sister-ships of her class, Deutschland and Admiral Scheer, were reclassified as heavy cruisers in 1940. The ship was nominally under the 10,000 long tons (10,000 t) limitation on warship size imposed by the Treaty of Versailles, though with a full load displacement of 16,020 long tons (16,280 t), she significantly exceeded it. Armed with six 28 cm (11 in) guns in two triple gun turrets, Admiral Graf Spee and her sisters were designed to outgun any cruiser fast enough to catch them. Their top speed of 28 knots (52 km/h; 32 mph) left only the few battlecruisers in the Anglo-French navies fast enough and powerful enough to sink them. The boat features an animated Kriegsmarine (WW-II) flag and she is capable of firing both her triple 11 inch gun turrets. You can lower and raise the bow and aft flagpoles with Ctrl-D. Enjoy! Submitter CommanderNili Submitted 12/13/2019 Category Ships  
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