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  2. New Alpha update is coming soon for Across the Seas.

  3. Hello and welcome here, Thank you very much for your kind of words. :) Yes, Unity offers a great potential for better graphics and model handling for the sim. Currently I'm working on a bigger update. Especially for the weather engine and the graphics overall. In the last version I switched to Unity's new High Definition Render Pipeline. This Render Pipeline would also offer new features like Ray-tracing in the future and has a great looking lighting model. Regards Marko
  4. Thanks for releasing Across the Seas as free alpha-version, finally a new and modern ship / naval simulator in development. There arent many "real" ship / boat simulators out there. The most ship simulators on steam are just some cheap acarde games with unrealistic physics and no modding possibilities (Ship Simulator extremes etc.). The only more realistic simulator wich has a player community with mods is vehicle simulator (VHS) wich was released 2009 or so and since then was the most played "real" ship simulator. But the engine is outdated and also there are many bugs and limitations because of this. For example, VHS dosent supports dynamic lighting and only allows a limited amount of animations on an ship model. Also, VHS has problems when a ship model file is to large and detailed etc. The water / weather physics of VHS are also not that good, the wave height in habour and on sea is always the same and in stormy seas, you sometimes just "jump" with your ship over the waves. Multiplayer on VHS is also an issue, joining a server is often buggy. Lastly, the developer of VHS dosent seem to fix any of the bugs or even upgrade the game to modern standarts. The development of VHS seems to be dead. Across the Seas looks promising and modern, like it could replace VHS one day and everone from VHS will then switch to Across the Seas. Things wich are already better in Across the Seas are: Firstly, using Unity engine the graphics are much better and there are more possibilities for functions on the ship models (animations, effects, textures etc.) One ship even has an animated anchor. The water physics are better (differnt wave heights in port and out on sea) and overall the enviorment (sun, clouds etc.) looks more realistic. I am excited to see the further development and updates of Across the Seas.
  5. Hi Captains, here is the next ship for Across the Seas fleet. The Baltic Venture a coastal bulk carrier. Length: 140.85m Width: 16.70m Draft: 3.60m Displacement: 5589t Marko
  6. Hello Captains, Here is a Work in Progress of the next harbor for Across the Seas, the port of Rostock. This scenery has a size of around 60 square km and the port of Gedser is also included. Marko
  7. Hello, and thank you for your interest in the Finnstar. Currently I have no plans to release the Finnstar for VSF. She will be integrated in my own sim "Across the Seas". Marko
  8. Hello Captains, The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline. Core Engine ========== Updated core engine to Unity 2020.1.Beta 12 Changed folder for saved Screenshots to root game folder Updated Crest Ocean to version 4.2 HDRP Graphics ======= Switched to Unity's High Definition Render Pipeline Added new options menu Graphic options are now saved in options.ini file under data folder New Bloom and Ambient Occlusion Post Processing effects added Currently not all Post Processing effects available Watercraft's ========== New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer Preview interiors added for Container and Cruise Ship Added bow particle effect for performance tests, visual look is not final Sceneries ======== Removed vegetation from Dover Calais scenery, need to be regenerate later Regards Marko
  9. Agile Solution FGS Puma S-72 FLB-23 Global Emerald KNM Skjold Kutter - small fishing vessel Ocean Sovereign Ocean Star USS Freedom USS Mahan
  10. Hi, The first patch for the alpha is out. v0.03100 Changelog Core Engine ========= Updated core engine to Unity 2019.3.10 Updated water engine Update of the shipyard scene added Fixed issue with loading screen Fixed some bugs with the UI Graphics ======= Improved FPS counter Fixed bloom and blur effects Scaled down shadow effect for performance Removed shadows for smoke effect for better fps Watercraft's ========= Updated engine management Counter-rotating engines are now working Fixed a bug that throttle applies before engine start Watercraft's have now a fuel system with weight Fixed issues with wake effect strength (hopefully) Changes to watercraft physics Fixes for Global Emerald model Regards Marko Regards Marko
  11. You can post your screenshots of the Across the Seas alpha version under the post here.
  12. Hi Captains, For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene. For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's. Feel free to post shots of the sim or give feedback or suggestions here. Across the Seas - Alpha What is possible or not Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase Download link: https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ Regards Marko
  13. Performance is not that bad. Calais with surrounded ~70k buildings and a high visibility and around 90-100 fps on my notebook setup. Shallow waters also implemented for harbor areas. No more high waves in harbors. Early morning in Calais. Random shots.
  14. Thinking about to switch to Unity's HD Renderpipeline. 🤨

  15. Hi and Welcome here at VTA, you can take a look at Roberts website. The scenery should be available there. https://robsvsfaddons.weebly.com/ Regards Marko
  16. Hey Robert! I downloaded this many years ago on my old laptop, and I fell in love immediately. Now that I have a new computer, I was hoping to re download it. However, when I click the link, it says the file link you have requested is not valid. I was hoping you could post a new, updated link to the files so I can reach them. Thanks!
  17. Version 1.0.0

    75 downloads

    The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. The B-25 first gained fame as the bomber used in the 18 April 1942 Doolittle Raid, in which 16 B-25Bs led by Lieutenant Colonel Jimmy Doolittle attacked mainland Japan, four months after the bombing of Pearl Harbor. This plane has elements which contain realistic data and characteristics. All guns(+1 Cannon) are operable (minus the side ones). Four standard bombs are also loaded in the bombs compartment. The plane comes with one sitting american pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilot and some instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe Engine sound is realistic and as a horn it uses a WW2 pilot voice sound. Moving parts: Canopy Window --> slide open/close with Ctrl-C Bombs Door --> open/close with Ctrl-D Main Gear --> up/down with G Instruments --> yoke, throttle, gear, flaps, engine start, lights

    Free

  18. B-25H Mitchell View File The North American B-25 Mitchell is a medium bomber that was introduced in 1941 and named in honor of Major General William "Billy" Mitchell, a pioneer of U.S. military aviation. The B-25 first gained fame as the bomber used in the 18 April 1942 Doolittle Raid, in which 16 B-25Bs led by Lieutenant Colonel Jimmy Doolittle attacked mainland Japan, four months after the bombing of Pearl Harbor. This plane has elements which contain realistic data and characteristics. All guns(+1 Cannon) are operable (minus the side ones). Four standard bombs are also loaded in the bombs compartment. The plane comes with one sitting american pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. The pilot and some instruments have been borrowed by the Grumman J2F fine plane (created by Pascal Dumat & Thomas Brueckelt) add-on http://www.qualitysimulations.com/vsf/files/Grumman_J2F.exe Engine sound is realistic and as a horn it uses a WW2 pilot voice sound. Moving parts: Canopy Window --> slide open/close with Ctrl-C Bombs Door --> open/close with Ctrl-D Main Gear --> up/down with G Instruments --> yoke, throttle, gear, flaps, engine start, lights Submitter CommanderNili Submitted 02/26/2020 Category Aircraft  
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