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Ship Fan joined the community
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Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
The new foggy weather preset. -
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Bartolomeus reacted to a file: M/T NICOLAOS
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M/T NICOLAOS View File NICOLAOS is a Crude oil tanker built in 2010 by HYUNDAI SAMHO HEAVY INDUSTRIES CO. LTD. - SAMHO, SOUTH KOREA. Currently sailing under the flag of Greece. Formerly also known as CRUDE EPSILON. It's gross tonnage is 84795 tons. SHIP CHARACTERISTICS Gross tonnage: 84795 tons Deadweight: 164758 tons Length: 274 m Breadth: 50 m Engine type: MAN-B&W Year of build: 2010 Home port: ANDROS Owner: ANDRIAKI SHIPPING - ATHENS, GREECE The ship's load can be adjusted to 190% in order for the tanker to sail fully loaded. The ship bears an animated Hellenic Navy flag and operates two rotating radars. Enjoy! Submitter CommanderNili Submitted 02/15/2022 Category Ships
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Version 1.0.0
156 downloads
NICOLAOS is a Crude oil tanker built in 2010 by HYUNDAI SAMHO HEAVY INDUSTRIES CO. LTD. - SAMHO, SOUTH KOREA. Currently sailing under the flag of Greece. Formerly also known as CRUDE EPSILON. It's gross tonnage is 84795 tons. SHIP CHARACTERISTICS Gross tonnage: 84795 tons Deadweight: 164758 tons Length: 274 m Breadth: 50 m Engine type: MAN-B&W Year of build: 2010 Home port: ANDROS Owner: ANDRIAKI SHIPPING - ATHENS, GREECE The ship's load can be adjusted to 190% in order for the tanker to sail fully loaded. The ship bears an animated Hellenic Navy flag and operates two rotating radars. Enjoy!Free -
New enlisted Sailors. Please introduce here!
Bartolomeus replied to MVEsperanza's topic in General Discussion
Hello and Welcome here! -
New enlisted Sailors. Please introduce here!
NoBody191 replied to MVEsperanza's topic in General Discussion
Hi just wanna say hello cuz why yes'nt? i'm pretty much interested on classic things, especially from the Warfares well that's all -
ngiann joined the community
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Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
Calais harbor, view from Agile bridge. Marko -
Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
Agile is done for the Unreal version of Across the Seas. Marko -
Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
The weather engine is almost complete for the sim in Unreal. Fly-through clouds with cloud shadows are done. Also different weather states with weather fx like rain and snow. Only missing thing is the real weather option. Marko -
Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
First test with submarines in Across the Seas and Unreal. Marko -
Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
Just trying out Ultra Dynamic Sky asset in UE5.1. Clouds and weather effects are working fine so far. Marko -
Across the Seas - Unreal Engine
Bartolomeus replied to Bartolomeus's topic in Developer News and Announcements
FGS Puma inbound Calais, Unreal Engine 5.1. -
Hello Captains, Here are some news of #AcrosstheSeas. Currently I'm working on the prototype of the sim in the upcoming Unreal Engine 5 (actually 5.1 ). Most of the work is at the moment to improve the watercraft physics in UE. One of the next things is to get back the 2d panel and the first person view. At the same time I'm working on the scenery design. For the first new demos of the sim, I will include all 3 sceneries that are also available in the current Unity alpha version. So Dover/Calais, Rostock Baltic Sea scenery and the harbor area of Cape Town will be included. The new 64bit floating precision in UE 5.1 works really good so far. So no more origin shifting for larger sceneries are necessary. This is really a big deal and this is the next step to allow very large sceneries. I did a first test with the an earth scaled planet done and it works really well. One of the most important thing is to find a good solution for wake effects in Unreal. This feature is currently completely missing in the sim. Thank you to all, for your amazing support. I will do my best, to get done a first Unreal demo of the sim. Regards Marko
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Hello Captains, Merry Christmas and Happy Holidays. I wish you all the best to all of you. I will be back in January with more news of Across the Seas and hopefully with more new pics, now powered by Unreal Engine 5. Regards Marko
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Bartolomeus reacted to a file: HS ORMI - TOLMI Patrol Gunboats
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HS ORMI - TOLMI Patrol Gunboats View File The gunboats HS ORMI (P-230) and HS TOLMI (P-229) are the two "ASHEVILLE" class gunboats (ex USS BEACON/PG-99 and GREEN Bay/PG 101) of the Hellenic Navy. They were originally constructed for the crisis of Cuba. The gunboats were transferred to the Hellenic Navy from the US Navy. The design and construction was oriented to achieve high speed and for that reason the ships are made of aluminum, the superstructure is made of polyester and aluminum frame, achieving a total displacement of approximately 230 TN, while the turbine GENERAL ELECTRIC LM-1500 initially brought, was developing speed of 40 kts. In 1996 the main gas turbine was replaced by two new type main diesel engines MTU 12V 396 TE 94. In 2003 the main 3'' gun 3/50 was replaced by BOFFORS 40mm. SHIP CHARACTERISTICS Maximum length: 50,13 m Maximum width: 7,3 m Maximum draught: 2,5 m Weight: 265 metric tons Maximum speed: 21,5 knots Maximum energy rate with maximum speed : 1287 nm Habitats: 34 persons Main engines: Two MTU Diesel 12V396 TE 94 2X2216 HP Generators: Two IVECO-8210M 22 6V MARELLI- M7B M250, with output 2X100 Kwatt RHIB: One Barracuda 4,2 m, with 25 ΗΡ LEGAL INFORMATION This is a freeware package. The original (and truly amazing) Asheville Class 3D model was downloaded from SKETCHFAB (https://sketchfab.com/3d-models/asheville-class-motor-gunboat-pg-84-class-2e0f66a372bf4db081929c47603bdf33). "Asheville Class Motor Gunboat (PG-84 Class)" (https://skfb.ly/6xzFr) by Angel_Arrow is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). This model cannot be sold as payware in any form. You can use it for your own entertainment in Vehicle Simulator or Virtual Sailor NG. I had to make some necessary modifications in order for the boats to resemble the ORMI - TOLMI class ships. I also added a bridge panel with vintage analog instruments along with some digital ones. All the instruments can be re-used providing that you give me some credit. INSTALLATION Just copy the contents of this package into your VSF (or VS) /vehicles installation folder (overwrite the existing folders if any). Inside the HS_ORMI folder you will find a HS_TOLMI subfolder with the necessary files for the sister ship. USAGE HS ORMI has elements for VSF while TOLMI has elements for Virtual Sailor NG. They can sail in both simulators but with different speeds. The ships bear an animated Hellenic Navy flag and carry two rotating radars. The bow and aft flagpoles are animated and they can be lowered or raised with Ctrl-A. The bridge doors open and close with Ctrl-D. All weapons are fully functional with real life data. Enjoy! Submitter CommanderNili Submitted 12/21/2021 Category Ships
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Version 1.0.0
143 downloads
The gunboats HS ORMI (P-230) and HS TOLMI (P-229) are the two "ASHEVILLE" class gunboats (ex USS BEACON/PG-99 and GREEN Bay/PG 101) of the Hellenic Navy. They were originally constructed for the crisis of Cuba. The gunboats were transferred to the Hellenic Navy from the US Navy. The design and construction was oriented to achieve high speed and for that reason the ships are made of aluminum, the superstructure is made of polyester and aluminum frame, achieving a total displacement of approximately 230 TN, while the turbine GENERAL ELECTRIC LM-1500 initially brought, was developing speed of 40 kts. In 1996 the main gas turbine was replaced by two new type main diesel engines MTU 12V 396 TE 94. In 2003 the main 3'' gun 3/50 was replaced by BOFFORS 40mm. SHIP CHARACTERISTICS Maximum length: 50,13 m Maximum width: 7,3 m Maximum draught: 2,5 m Weight: 265 metric tons Maximum speed: 21,5 knots Maximum energy rate with maximum speed : 1287 nm Habitats: 34 persons Main engines: Two MTU Diesel 12V396 TE 94 2X2216 HP Generators: Two IVECO-8210M 22 6V MARELLI- M7B M250, with output 2X100 Kwatt RHIB: One Barracuda 4,2 m, with 25 ΗΡ LEGAL INFORMATION This is a freeware package. The original (and truly amazing) Asheville Class 3D model was downloaded from SKETCHFAB (https://sketchfab.com/3d-models/asheville-class-motor-gunboat-pg-84-class-2e0f66a372bf4db081929c47603bdf33). "Asheville Class Motor Gunboat (PG-84 Class)" (https://skfb.ly/6xzFr) by Angel_Arrow is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). This model cannot be sold as payware in any form. You can use it for your own entertainment in Vehicle Simulator or Virtual Sailor NG. I had to make some necessary modifications in order for the boats to resemble the ORMI - TOLMI class ships. I also added a bridge panel with vintage analog instruments along with some digital ones. All the instruments can be re-used providing that you give me some credit. INSTALLATION Just copy the contents of this package into your VSF (or VS) /vehicles installation folder (overwrite the existing folders if any). Inside the HS_ORMI folder you will find a HS_TOLMI subfolder with the necessary files for the sister ship. USAGE HS ORMI has elements for VSF while TOLMI has elements for Virtual Sailor NG. They can sail in both simulators but with different speeds. The ships bear an animated Hellenic Navy flag and carry two rotating radars. The bow and aft flagpoles are animated and they can be lowered or raised with Ctrl-A. The bridge doors open and close with Ctrl-D. All weapons are fully functional with real life data. Enjoy!Free -
Baltic Shipyard joined the community
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Bartolomeus reacted to a comment on a file: FGS S-72 Puma / S-77 Dachs - German Navy FAC
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jonasfaupel reacted to a post in a topic: Hallo aus dem Norden
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Danke schön, wenn alles so weiter läuft kommt auch endlich bald die nächste Version raus.
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Moin, danke danke! Hab mir deinen Sim auch schonmal angeschaut: Respekt! Ist vermutlich die beste Alpha die ich bisher gesehen habe was "Hombrew Schiffsimulatoren" angeht, allein das Menü wirkt schon sehr proffesionell. Bin gespannt wie sich dein Projekt entwickelt.
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jonasfaupel reacted to a post in a topic: Screenshots Topic
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Nice one, looks awesome!
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Bartolomeus reacted to a post in a topic: Screenshots Topic
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New enlisted Sailors. Please introduce here!
Bartolomeus replied to MVEsperanza's topic in General Discussion
Hi and welcome to VirtualTechArt! -
Moin, und erst einmal herzlich willkommen hier bei VTA Design. Es sind zwar immer noch einige angemeldet, ist aber schon etwas länger her das im deutschen Unterforum aktiv gepostet wurde. Vielleicht ändert sich das ja, wenn der neue Simulator fertig ist. MfG Marko
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Moin, sind hier in diesem Forum denn auch noch andere Deutsche zu finden? MfG. Jonas