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Showing content with the highest reputation on 08/04/2022 in all areas

  1. Hello, thank you. Yes, UE5 gives a lot more potential for the development of the sim as Unity. The main reason for me to change to UE5, was the 64bit (large world coordinates) support and all the cool stuff which you can use like Metahuman and the Quixel library. And I really like the graphics itself in UE. And yes, I will also release an free Alpha version of the UE based version of Across the Seas. Most of the things are done. The code base of the UE version is a complete rewrite in UE's Blueprint System and C++. So currently showstoppers for a release are the vehicle and start point selection system. Unfortunately, I'm a little bit behind my timeline, but I'm working hard to get the first public version ready for the release.
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  2. I'm downloading the latest alpha version right now. Of course, I would love to try out my tanker in this simulator, but it surely isn't possible at the moment to add new ships, right? Kind regards, Captain Anthony
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