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Across the Seas - Release Notes


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Alpha Version 0.0.17

- Mooring and anchor system is now live
- Harbor and boat fenders added
- FPS view added Key "3"
- Freelock camera added Key "4"
- Improved tile chunking for patching
- Added user importing watercrafts
- GPS window key "G" added
- Added moveable parts for watercraft
- Watercrafts can now be controlled with 3d steering wheels and throttles
- Orbitcam logic reworked
- Basic weather menu added Key "T"
- Custom buoyancy added (C++ core)
- Added low-poly terrain from Calais up to Elbe approach
- Increased radar range to 16nm

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Alpha Version 0.0.18

- Code base upgraded to Unreal Engine 5.8.3
- New water engine, NVidias Waveworks 2 SDK integrated
- Added boat wakes, local shelter zones for harbors
- First test of underwater view
- Low-cost buoyancy for scenery objects added
- Calais new swimming fenders added
- Calais added more usable bollards to the scene
- Added low-poly terrain up to Denmark (Skagen area)
- Added over 3800 buoys from Dover Calais to Skagen
- Weather widget, added wind direction slider also bind to Waveworks
- Weather widget, fixed time slider not updated after loading.
- Weather widget,Added selection for custom or system date and time
- Weather widget, correct colors for weather preset dropdown menu
- GPS widget correct the font size 
- Yacht fixed starboard navlight

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Alpha Version 0.0.19

- Fixed Time length issue 
- Fixed physics for Orbit and Freeview cam, removed stuttering
- Fixed bow wake effect for Agile
- Fixed settings menu not closing after pressing ESC key
- NEW World structure with global and local coordinate system
- NEW loading system for detailed harbor sceneries
- NEW electrical systems for watercrafts added
- NEW watercraft and scenery flag system with physical wind component
- NEW radial menu for; pressing TAB key
- NEW UI wind direction gauge (can be activated via radial menu)
- NEW press b for binocular view (only for bridge and FPS view)
- Added detailed Baltic Sea expansion for the Minimap and selection Screen 
- Added coastal (breaking) waves with particles (currently limited to Calais)
- Added bridge interior lights
- Added exterior deck lights
- Added deck work lights
- Added boat 3d instruments
- Added Low-poly terrain expanded from Skagen to Rostock
- Added Low-poly terrain for all danish islands except Bornholm
- Added Low-poly terrain of the swedish west coast from Smygehamn up to Stromstad
- Added Low-poly terrain from Stromstad to Haugesund Norway
- Added over 7000 buoys for the new low-poly terrain
- Added lighting system also to all 11 types of buoys
- Added over 1300 lighthouses with light characteristics for the existing scenery
- Added over 4600 offshore wind turbines for the existing scenery 
- Added visible underwater material for low-poly seabed
- Adjusted night lighting brightness (now much darker)
- Adjusted underwater material, higher visibility and surface distortion
- FishingBoat, added new battery and lighting system
- FishingBoat, added 3d instruments and buttons 
- Yacht, corrected bow wave effect
- Yacht, added first batch of 3d instruments

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Alpha Version 0.0.20

- NEW, ingame scenery location change available via Pause Menu
- NEW, Anti-Aliasing method added; TAA and FXAA then DLSS is off
- NEW, HDR monitor settings added (new option in settings menu)
- NEW, electrical system with generators (if available) added Key P
- NÉW, autopilot UI widget (if available) Key U
- NEW, Wind direction and strength widget Key K
- NEW, low poly autogen trees for the low-poly terrain 
- NEW, tree quality option for the settings menu
- Added 3d moveable thruster controls
- Added 3d gyro compass
- Added night lighting for the 3d bridge instruments
- Added low-poly terrain for the complete English Canal area
- Added possibility to hieve in and out and cut ropes without connection window
- FishingBoat, added 3d instrument night lighting dimmer
- Agile, reworked bridge layout with new interior (Work in Progress)
- Agile, added new 3d thruster controls (double click zero thrust)
- Agile, added autopilot system
- Agile, added the electrical system with generators
- Agile, adjusted wake and foam effects
- Agile, fixed too low eye height of the first person view
- Fixed underwater view (removed tunnel effect)
- Fixed water reflections then DLSS is enabled
- Fixed 3d minimap instrument
- Removed backup the old minimap system
- Reworked 3d GPS instrument

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Alpha Version 0.0.21

- Project updated to Unreal Engine 5.8.4
- New option to switch between shadow method (use classic for using with imported ships)
- Ship Editor, added selection per material for double sided material, saved in the json file
- Ship Editor, added selection of collision mesh (experimental; will be required later for FPS mode)
- Ship Editor, Instruments added to the ship editor for imported vessels
- Ship Editor, added knobs for fuel pump, motor start/stopp, generators and shore connection
- Ship Editor, added electric and light systems
- Ship Editor, added instrument lighting dimmer
- Ship Editor, now possible to add bow- stern wakes also bow spray effect via editor and json file
- Fixed 3d radar and echosounder instruments not clickable on the bridge
- Fixed transition from sea bottom to low-poly terrain (hopefully)
- Added water color profiles for different sea areas with transition zones (around 30km) like North Sea, Baltic Sea, English Canal etc...
- Added more 3d instruments
- Added low-poly terrain for the complete British East Coast with buoys, lighthouses, trees and off-shore windturbines
- Added low-poly terrain for the Orkney and Shetlands with buoys, lighthouses, trees and off-shore windturbines
- Added low-poly terrain for the Faroe Islands
- Added depth maps for the uncovered areas of the central North Sea 
- Added shoreline waves effect for the entire low-poly terrain
- Improved materials for the low-poly terrain (currently British East Coast, Orkney, Shetland and Faroe)
- Removed all buildings from Dover, Calais
- First version of the new building placement tool (new OSM placed buildings in Calais with night lighting)

 

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