MarkoBarthel Posted 37 minutes ago Report Share Posted 37 minutes ago Ambient and Generator Sounds You can now add ambient sound zones and individual generator sounds to your ships. Ambient sound zones Place a BoatAmbientSoundBox component in your ship Blueprint. Resize and rotate the box to cover a cabin, machinery space or deck area. The sound plays at full volume inside the box and gradually fades outside it. Volume, fade distance and fade time are adjustable. Blueprint Box Extent values represent half the box’s total dimensions. Generator sounds Add a BoatGeneratorSound component at each generator’s position and assign its Start, Running and Stop sounds. The running sound plays whenever the generator is running, including when it is disconnected from the ship’s electrical bus. Inner radius, distance falloff, volume and fade time are adjustable. In Blueprints and JSON, Generator Index 0 means the first generator. Imported ships In the Ship Editor, add a Bridge Equipment entry and select: AmbientSound for an adjustable sound zone. GeneratorSound for a generator sound source. Use WAV paths relative to your ship’s folder, such as Sounds/generator_loop.wav. Imported WAV loops repeat automatically. Mono files are recommended for positional generator sounds. The editor displays a cyan preview of ambient boxes. Save and reload the ship to apply sound changes; the placement preview remains silent. Sound playback runs locally on each client. In multiplayer, generator audio follows the synchronized generator state. Quote Link to comment Share on other sites More sharing options...
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