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Showing results for tags 'martimesimulation'.
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Hello Captains, Download Page for the Launcher Welcome to the Unreal Engine based version of Across the Seas. The free alpha/beta version is now ready to download via the new custom launcher system. What comes with the first release. You can test sail 3 types of boats. One small fishing boat, a small two-shafted yacht and as an larger ship the Agile. More ships will follow in the next couple of weeks. As a first scenery, you can sail in the Dover Calais area. Hower Dover is not finished yet. I use Dover as a test object for the physics of the floating point precision. I have also added low-poly terrain up to the Elbe approach. So you can sail from Calais along to the Dutch coast to the Elbe. But for now, it's terrain only, no trees, building or other objects are placed. The water floor with depth is ready but currently not visible. It's only visible at the start location screen, minimap and the sonar. So anchoring is also currently only possible in the Dover Calais area. I'm working on that, to allow anchoring at the low-poly terrain also. Another limitation is, there are no boat wakes yet. Key's for the sim: 1 - Bridge view 2 - Orbit camera 3 - First persion view 4 - Freefly camera T - Weather and time window O - Mooring panel CTRL + O - Mooring and anchoring window M - Minimap G - GPS window E - Sonar and echosounder L (held) - Lights panel L (pressed) - Cycle through lighting states CTRL + C - Hide and unhide the ingame UI Space - Throttle to zero Custom boat import is also implemented. I will upload an description shortly. So you can test your own watercrafts in Across the Seas.
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- unrealengine
- martimesimulation
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