MarkoBarthel Posted December 28, 2021 Report Share Posted December 28, 2021 Hello Captains, This thread is to share screenshots and videos of the development of Across the Seas. I have deleted the older posts to have an better overview of the current version of the simulator. Regards Marko Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted August 28 Author Report Share Posted August 28 Boat and map selection screens with different starting points are now implemented. 2d UI panel radar Echo sounder with basic sonar instrument. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 4 Author Report Share Posted September 4 This weeks development update. The buoyancy physics is now completely rewritten and is now fully custom made. The Agile is the first medium sized ship and ready for sea trails. Also the whole steering and rudder logic is completely overhauled. Thrusters are also fully working. Now you can also steer the watercrafts with mouse from the 3d bridge. You can steer the boats with Joysticks (needs only to set axes for throttles and rudder), via the UI and from the bridge view. Also added moveable parts to the watercrafts, like the propellers, rudder, radars etc. First implementation of weather and time is ready for the upcoming alpha. You can set your prefered time of day and choose your weather preset. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 10 Author Report Share Posted September 10 Mooring and anchor logic is done. You can moore the ship as long as an bollard is available at your location. That includes the possibility for towing other watercrafts. Also added a complete anchor system with multiple anchors support. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 11 Author Report Share Posted September 11 Playing around with the mooring system. Also added working fenders to the scenery and smaller ones for the watercrafts. You can deploy and stow the boat fender. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 15 Author Report Share Posted September 15 New milestone for Across the Seas. It's now possible to add your own watercrafts to the sim. You need to export your watercraft as an FBX file. For editing most of the visual things like propellers, rudders and mooring points, I created an ingame editor. The config files are saved as json files. In the json file you can also setup manually the buoyancy and a few other parameters of the boat physics to match the behavior to your liking. I will create an documentation for the needed folder structure of your model. I will ship this feature also with the release of the free alpha and beta version. Ingame Editor test. Loaded custom watercraft into the sim. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 19 Author Report Share Posted September 19 Working on a new terrain system, for adding modding capability to the sim. I have added low poly terrain with a depth map from the Dover Calais area up to the Elbe approach. Now you can also spawn elsewhere on the water surface, as long there is sufficient water depth. Also implemented Openseamap.org as the new minimap system. So no more need to repaint the minimap for every scenery. New start selection screen. With scenery based start points and also the capability of selecting free starting points. Low-poly terrain of Helgoland. Openseamap.org based minimap system. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 24 Author Report Share Posted September 24 Testing NVidias Waveworks 2 water engine in Across the Seas. First test with local wakes as boat wakes. Looks nice in motion and Waveworks gives a little nice performance boost. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 27 Author Report Share Posted September 27 Hey Captains, Weekly update for the sim. Added local harbor zone and low-cost buoyancy for swimming scenery objects like buoys and fenders. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted Thursday at 08:00 PM Author Report Share Posted Thursday at 08:00 PM One of the new feature in version 0.0.19 are the real location of offshore windparks. Also nice at night time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.