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About This File

The Mitsubishi A6M "Zero" is a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. 

The Zero is considered to have been the most capable carrier-based fighter in the world when it was introduced early in World War II, combining excellent maneuverability and very long range.

In early combat operations, the Zero gained a reputation as a dogfighter, achieving an outstanding kill ratio of 12 to 1, but by mid-1942 a combination of new tactics and the introduction of better equipment enabled Allied pilots to engage the Zero on generally equal terms.

During the final phases, it was also adapted for use in kamikaze operations.

This plane has elements which contain realistic data and characteristics. Its engine has the specs of a "Sakae 21" engine. The default weapons load contains only guns but inside the Weapons directory you will fibd 2 types of bombs: a 60 kg (2 x underneath wings) and a 250 kg (underneath fuselage) . So you can make your own weapons load configuration by altering the [weapons_num] settings and weapons priority inside the "stores.cfg" file. 

The plane comes with a sitting japanese pilot and it also contains a functional instruments panel. The panel bears a partial similarity with the real one. It mainly uses default VSF instruments with the addition of 3 user made ones. 

As a horn it uses a "banzai cry" sound (works well in scripts).

Moving parts:     
        Canopy --> slide open/close with Ctrl-C
        Main Gear --> up/down with G
        Folding Wings --> fold/unfold with Ctrl-F
        Arresting Hook --> up/down with C
        Instruments --> stick, throttle, pedals, gear, flaps 


The vehicle folder contains a "Kamikaze" subfolder. There you can find all the necessary files to create another vehicle for kamikaze missions. It contains a "stores.cfg" file with only the 250 Kg bomb, a modified version of "broken.x" a "vehicle.cfg" with no pilot and MOST IMPORTANTLY a script file named "kamikaze.txt". 

How to make a kamikaze: 
    a. Create a new vehicle folder inside the "vehicles" directory (you name it as you like i.e. "A6M_Kamikaze"). 
    b. Copy all the content from the A6M2_Zero folder into your new folder.
    c. Copy the files (minus kamikaze.txt) from Kamikaze subfolder to your new vehicle folder (replace existing).
    d. Copy "kamikaze.txt" file into the "Vehicle Simulator/scripts" folder.
    e. Open VSF game and create a new scenario with a surface ship of your choice in the VSF world. 
    f. Add the A6M_Kamikaze plane inside 10 nm radius from the ship (preferably above 3000 feet).
    g. Load the plane with kamikaze.txt and... choose your viewing point as the plane transforms into a kamikaze suicidal bomber!
    h. Alternatively you can use the "kamikaze_situation.txt" (copy into situations folder) with HMS_Hood and A6M_Kamikaze vehicles preset.  

What's New in Version 1.0.1   See changelog


A slightly modified version is up. "Elevons" have been replaced by "elevators" and the arresting hook moves up and down with C (as it should).

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