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Hello Captains, This thread is to share screenshots and videos of the development of Across the Seas. I have deleted the older posts to have an better overview of the current version of the simulator. Regards Marko
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Ahoi Captains, Across the Seas is not dead. After an long time without any news about the sim and it's current state, I'm back with good news. After the first internal test version in UE 5 with an mostly off Blueprints based version, I wasn't very happy with the result and the state of AtS. So I decided to take an fundamental step and so I started from scratch with UE and a C++ core code of the sim. So after getting a lot of headaches and pain, now the physics and the watercraft controller are full written in C++. Also the base of the GUI is completely C++ code. Across the Seas will now be developed in UE 5.8. This version brings a lot of improvements like a good implementation of 64bit floating point precision (with Unreal's Large World Coordinates) and mesh terrains and other UE features like Metahuman, Metasound and Megalights. I'm quite happy now with the way the simulator looks and feel. Most parts of the water and weather systems are done. With the further development of the sim, I will also make improvements and adding more features to the watercraft / player controller and also to improve the GUI. So the release of the first UE based prototyp, I have decided to give it a go at the late Q3 or early Q4 of 2026 release. Like the old Unity version, I will update the alpha/beta version during the development period. Here is also an Trello Board with the status of the sim. Main features of the Unreal Engine version: - C++ code base for physics, watercraft controller and the GUI - Support for very large sceneries - Native DLSS 4.5 and Nvidia's Frame Gen integration (FSR integration Work in Progress) Stay tuned for more news and the first new version of Across the Seas. Regards Marko
- 4 replies
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- simulation
- ue
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Hello Captains, Download Page for the Launcher Welcome to the Unreal Engine based version of Across the Seas. The free alpha/beta version is now ready to download via the new custom launcher system. What comes with the first release. You can test sail 3 types of boats. One small fishing boat, a small two-shafted yacht and as an larger ship the Agile. More ships will follow in the next couple of weeks. As a first scenery, you can sail in the Dover Calais area. Hower Dover is not finished yet. I use Dover as a test object for the physics of the floating point precision. I have also added low-poly terrain up to the Elbe approach. So you can sail from Calais along to the Dutch coast to the Elbe. But for now, it's terrain only, no trees, building or other objects are placed. The water floor with depth is ready but currently not visible. It's only visible at the start location screen, minimap and the sonar. So anchoring is also currently only possible in the Dover Calais area. I'm working on that, to allow anchoring at the low-poly terrain also. Another limitation is, there are no boat wakes yet. Key's for the sim: 1 - Bridge view 2 - Orbit camera 3 - First persion view 4 - Freefly camera (hold SHIFT - faster movement) ESC - Pause menu TAB - Open and close radial menu T - Weather and time window O - Mooring panel CTRL + O - Mooring and anchoring window M - Minimap G - GPS window R - Radar E - Sonar and echosounder U - Autopilot panel I - Wind direction and strength widget P - Electrical panel B - Binocular F - Flashlight K - Battery switch on- / off L (held) - Lights panel L (pressed) - Cycle through lighting states CTRL + C - Hide and unhide the ingame UI SPACE- Throttle to zero W, A, S, D - FPS view movement ARROW LEFT - Rudder port by 1% ARROW RIGHT - Rudder starboard by 1% ARROW UP - Increase throttle by 5% ARROW DOWN - Decrease throttle by 5% CTRL + ARROW UP - Increase throttle engine 1 by 5% ALT + ARROW UP - Increase throttle engine 2 by 5% CTRL + ARROW DOWN Decrease throttle engine 1 by 5% ALT + ARROW DOWN Decrease throttle engine 2 by 5% ALT + ARROW DOWN NUM-BLOCK 7, 9 - Bow Thruster (increase / decrease by factor 0,1) NUM-BLOCK 1, 3 - Stern Thruster (increase / decrease by factor 0,1) NUM-BLOCK 5 - Thrusters to 0 power LEFT ALT + Left mouse click disconnect rope while hovering the mouse over the rope CTRL + Mouse scroll wheel, hieve in and out the rope while hovering the mouse over the rope CTRL + Left mouse click (Minimap) add waypoint for ship course plotting CTRL + Right mouse click (Minimap) remove last waypoint for ship course plotting Custom boat import is also implemented. Here is an description for adding and setup your own watercrafts.
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- acrosstheseas
- martimesimulation
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Hello Captains, Merry Christmas and Happy Holidays. I wish you all the best to all of you. I will be back in January with more news of Across the Seas and hopefully with more new pics, now powered by Unreal Engine 5. Regards Marko
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- merryxmas
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