Jump to content

Bartolomeus

Administrators
  • Posts

    987
  • Joined

  • Last visited

  • Days Won

    123

Bartolomeus last won the day on November 11 2021

Bartolomeus had the most liked content!

3 Followers

About Bartolomeus

  • Birthday 05/08/1979

Contact Methods

  • MSN
    markobarthel@hotmail.com
  • Website URL
    http://www.virtualtechart.com
  • Skype
    Bartolomeus755

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    3d Design & 3d Artwork,
    Games modding,
    Ship & Flightsims

Recent Profile Visitors

37,829 profile views

Bartolomeus's Achievements

  1. Hello and thanks for buying the Firefighting Boat. I will take a look in VSF and check it. Do you have a screenshot of the issue in VSF? Regards Marko
  2. Nice work, thank you for sharing this one.
  3. Agile is done for the Unreal version of Across the Seas. Marko
  4. The weather engine is almost complete for the sim in Unreal. Fly-through clouds with cloud shadows are done. Also different weather states with weather fx like rain and snow. Only missing thing is the real weather option. Marko
  5. First test with submarines in Across the Seas and Unreal. Marko
  6. Just trying out Ultra Dynamic Sky asset in UE5.1. Clouds and weather effects are working fine so far. Marko
  7. Hello Captains, Here are some news of #AcrosstheSeas. Currently I'm working on the prototype of the sim in the upcoming Unreal Engine 5 (actually 5.1 ). Most of the work is at the moment to improve the watercraft physics in UE. One of the next things is to get back the 2d panel and the first person view. At the same time I'm working on the scenery design. For the first new demos of the sim, I will include all 3 sceneries that are also available in the current Unity alpha version. So Dover/Calais, Rostock Baltic Sea scenery and the harbor area of Cape Town will be included. The new 64bit floating precision in UE 5.1 works really good so far. So no more origin shifting for larger sceneries are necessary. This is really a big deal and this is the next step to allow very large sceneries. I did a first test with the an earth scaled planet done and it works really well. One of the most important thing is to find a good solution for wake effects in Unreal. This feature is currently completely missing in the sim. Thank you to all, for your amazing support. I will do my best, to get done a first Unreal demo of the sim. Regards Marko
  8. Hello Captains, Merry Christmas and Happy Holidays. I wish you all the best to all of you. I will be back in January with more news of Across the Seas and hopefully with more new pics, now powered by Unreal Engine 5. Regards Marko
  9. Another nice addon! Great work and thank you for uploading your great stuff here.
  10. Danke schön, wenn alles so weiter läuft kommt auch endlich bald die nächste Version raus.
×
×
  • Create New...