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Hi Captains, For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene. For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's. Feel free to post shots of the sim or give feedback or suggestions here. Across the Seas - Alpha What is possible or not Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase Download link: https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ Regards Marko
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Hi Captains, here is the next ship for Across the Seas fleet. The Baltic Venture a coastal bulk carrier. Length: 140.85m Width: 16.70m Draft: 3.60m Displacement: 5589t Marko
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Hey Captains, I'm working on voice recognition for standard ship control commands. Also a suggestion from an facebook user, to expand these commands to an AI bridge officer who then execute these orders. What do you think, a useful or more useless feature?
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Welcome to Across the Seas, a Unreal Engine based maritime Simulator. Core Feature of the Sim. Single and Multiplayer based experience. All type of maritime Vessels, from civilian to naval vessels, from surface ships to submarines. Moddable Game. Create and sail your own created maritime vessels. Living platform, not a single released game. We want to a create a living platform with updated content and new challenges. Import your own created Ships. Import and sail your own created ships. We are working on the implementation of an FBX file importer. So you can create and share your ships with the community. Create your model with the 3d program of your choice. FBX is not limit to 3ds Max or Maya, you can also use Blender to create your ship models. We also evaluate the possibility to allow user-created sceneries. Control your favorite type of ship. Control large ships like huge Container or Cruise ships. Not limit to civilian type of ships. You can also sail different Naval ships in Across the Seas. And of course, AtS offers the possibility to control Submarines. Regards Marko