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Everything posted by Bartolomeus

  1. Hello Captain Anthony96 and welcome, sry this will not be possible with the first release of the sim. Maybe, with an later release. The current maximum size of an scenery is around 100x100km.
  2. Hi, Sry, the K130 class Corvette will not be included during the Alpha or Beta phase. For the implementation of submarines, of course, you will see subs in the future of the sim. Basic AI traffic is done. I hope I have it ready for the next release. But I think, real based traffic is a point for the future.
  3. Hi Captains, after a few weeks full of work on the sim. And a lot of new features for #AcrosstheSeas such as - better clouds and weather, - FFT waves (new Crest feature), - controller axis support, - native DX12 support, - reworked UI and the first preview features like NVidia's DLSS and Raytracing. Regards Marko
  4. Hi. Yes of course, this project is still under active development. It's still in alpha stage. But the sim has made a lot of changes like native support of DirectX12, Unity's High Definition Render Pipeline. The next version is currently delayed, but I plan to release the next version in June.
  5. A bit more of scenery works, new lights, roads and some other improvements for the enviroments of the sim.
  6. Testing new features, like screen space reflections, sunflares and also new rain vfx.
  7. Hello and Welcome Captain Anthony, You're right, sry at the moment it is not possible to add your own ships to the sim. This feature will be not included during the free alpha and beta phase. And a new version is also on the way. ;) Regards Marko
  8. Hi Captains, I wish you all a Merry Christmas and Happy Holidays! And a thank you to all members of the community for your great support . Regards Marko
  9. New Alpha update is coming soon for Across the Seas.

  10. Hello and welcome here, Thank you very much for your kind of words. :) Yes, Unity offers a great potential for better graphics and model handling for the sim. Currently I'm working on a bigger update. Especially for the weather engine and the graphics overall. In the last version I switched to Unity's new High Definition Render Pipeline. This Render Pipeline would also offer new features like Ray-tracing in the future and has a great looking lighting model. Regards Marko
  11. Hi Captains, here is the next ship for Across the Seas fleet. The Baltic Venture a coastal bulk carrier. Length: 140.85m Width: 16.70m Draft: 3.60m Displacement: 5589t Marko
  12. Hello Captains, Here is a Work in Progress of the next harbor for Across the Seas, the port of Rostock. This scenery has a size of around 60 square km and the port of Gedser is also included. Marko
  13. Hello, and thank you for your interest in the Finnstar. Currently I have no plans to release the Finnstar for VSF. She will be integrated in my own sim "Across the Seas". Marko
  14. Hello Captains, The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline. Core Engine ========== Updated core engine to Unity 2020.1.Beta 12 Changed folder for saved Screenshots to root game folder Updated Crest Ocean to version 4.2 HDRP Graphics ======= Switched to Unity's High Definition Render Pipeline Added new options menu Graphic options are now saved in options.ini file under data folder New Bloom and Ambient Occlusion Post Processing effects added Currently not all Post Processing effects available Watercraft's ========== New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer Preview interiors added for Container and Cruise Ship Added bow particle effect for performance tests, visual look is not final Sceneries ======== Removed vegetation from Dover Calais scenery, need to be regenerate later Regards Marko
  15. Agile Solution FGS Puma S-72 FLB-23 Global Emerald KNM Skjold Kutter - small fishing vessel Ocean Sovereign Ocean Star USS Freedom USS Mahan
  16. Hi, The first patch for the alpha is out. v0.03100 Changelog Core Engine ========= Updated core engine to Unity 2019.3.10 Updated water engine Update of the shipyard scene added Fixed issue with loading screen Fixed some bugs with the UI Graphics ======= Improved FPS counter Fixed bloom and blur effects Scaled down shadow effect for performance Removed shadows for smoke effect for better fps Watercraft's ========= Updated engine management Counter-rotating engines are now working Fixed a bug that throttle applies before engine start Watercraft's have now a fuel system with weight Fixed issues with wake effect strength (hopefully) Changes to watercraft physics Fixes for Global Emerald model Regards Marko Regards Marko
  17. You can post your screenshots of the Across the Seas alpha version under the post here.
  18. Hi Captains, For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene. For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's. Feel free to post shots of the sim or give feedback or suggestions here. Across the Seas - Alpha What is possible or not Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase Download link: https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ Regards Marko
  19. Performance is not that bad. Calais with surrounded ~70k buildings and a high visibility and around 90-100 fps on my notebook setup. Shallow waters also implemented for harbor areas. No more high waves in harbors. Early morning in Calais. Random shots.
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