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Everything posted by Bartolomeus

  1. Hello Captains, After an longer break without any news, here is a small update of the current status of the sim. After switching the engine to Unreal Engine 5 most of the core features are finished. The watercraft phyiscs and the ship controller are completely written for the new engine. Also ready to go is the weather engine and most features of the water. Thanks to the Unreal Engine, the sim comes with DirectX 12 and all the new features of UE5 like using Lumen, Nanite, Metasounds and Metahumans. Another great addition is the use of Raytracing and DLSS also for the UE version. But for the official release, I need to get a few things done. Currently I'm working on the vehicle selection / start location selection and the watercraft 2d / 3d panels. More news will follow soon... Regards Most of the 3d meshes using UE's Nanite feature. First and Third Person character with Metahumans. And also windows and some metal materials using Raytracing. Regards Marko
  2. Hey. Yes of course, new updates are around the corner.
  3. Hello, thank you. Yes, UE5 gives a lot more potential for the development of the sim as Unity. The main reason for me to change to UE5, was the 64bit (large world coordinates) support and all the cool stuff which you can use like Metahuman and the Quixel library. And I really like the graphics itself in UE. And yes, I will also release an free Alpha version of the UE based version of Across the Seas. Most of the things are done. The code base of the UE version is a complete rewrite in UE's Blueprint System and C++. So currently showstoppers for a release are the vehicle and start point selection system. Unfortunately, I'm a little bit behind my timeline, but I'm working hard to get the first public version ready for the release.
  4. Hello and thanks for buying the Firefighting Boat. I will take a look in VSF and check it. Do you have a screenshot of the issue in VSF? Regards Marko
  5. Nice work, thank you for sharing this one.
  6. The weather engine is almost complete for the sim in Unreal. Fly-through clouds with cloud shadows are done. Also different weather states with weather fx like rain and snow. Only missing thing is the real weather option. Marko
  7. Just trying out Ultra Dynamic Sky asset in UE5.1. Clouds and weather effects are working fine so far. Marko
  8. Hello Captains, Here are some news of #AcrosstheSeas. Currently I'm working on the prototype of the sim in the upcoming Unreal Engine 5 (actually 5.1 ). Most of the work is at the moment to improve the watercraft physics in UE. One of the next things is to get back the 2d panel and the first person view. At the same time I'm working on the scenery design. For the first new demos of the sim, I will include all 3 sceneries that are also available in the current Unity alpha version. So Dover/Calais, Rostock Baltic Sea scenery and the harbor area of Cape Town will be included. The new 64bit floating precision in UE 5.1 works really good so far. So no more origin shifting for larger sceneries are necessary. This is really a big deal and this is the next step to allow very large sceneries. I did a first test with the an earth scaled planet done and it works really well. One of the most important thing is to find a good solution for wake effects in Unreal. This feature is currently completely missing in the sim. Thank you to all, for your amazing support. I will do my best, to get done a first Unreal demo of the sim. Regards Marko
  9. Hello Captains, Merry Christmas and Happy Holidays. I wish you all the best to all of you. I will be back in January with more news of Across the Seas and hopefully with more new pics, now powered by Unreal Engine 5. Regards Marko
  10. Another nice addon! Great work and thank you for uploading your great stuff here.
  11. Danke schön, wenn alles so weiter läuft kommt auch endlich bald die nächste Version raus.
  12. Moin, und erst einmal herzlich willkommen hier bei VTA Design. Es sind zwar immer noch einige angemeldet, ist aber schon etwas länger her das im deutschen Unterforum aktiv gepostet wurde. Vielleicht ändert sich das ja, wenn der neue Simulator fertig ist. MfG Marko
  13. I think it was a Harpoon missile. But you can change it to your needs, you can add your own weapons. Should be also no problem to convert the sub to VSF, as long as you convert the model for your private use only.
  14. Sry, I don't have the source files anymore. So I can't add the missing files to these old models.
  15. Hello Captain Anthony96 and welcome, sry this will not be possible with the first release of the sim. Maybe, with an later release. The current maximum size of an scenery is around 100x100km.
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