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MarkoBarthel

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Everything posted by MarkoBarthel

  1. Hi John and MV, the best way for convert max files to x files is Pandasoft's Plugin (unfortunately only for Max2012 or older). The hole in the mesh looks like a flipped poly. If the poly deleted, you can add a bridge between the edges and create a new poly in this part. The model looks like the Kelvin model from Tobias Richter. If I remember the Kelvin uses multi-textures. I have tryed to work with multi-textures in VSF I think they work not correct in VSF. Either you change the material properties in the material editor or you rework the textures. Regards Marko .
  2. Great work on these ships Robert! Looks great. What is the current polycount of the Azura? Marko
  3. Awesome renders Robert! Yes, a WiP thread would be really nice. I like these ships. Marko
  4. Looks great Robert! Really nice work! Marko
  5. Nice set of shots Robert! Marko
  6. Yes, looks really nice! Marko
  7. Great shots! I like the Millenium Falcon. The last one looks amazing Robert! Marko
  8. Yes, nice screens Robert. Marko
  9. Great looking shots Robert! Marko
  10. Nice comparison and panoramic shot Robert! Marko
  11. Hi John, amazing work on the Harley. I like that girl! Thx for sharing! Marko
  12. But I think it's not a game Wavelore is a Professional (Educational) Simulation. Marko
  13. Hi, it's a really nice Professional Sim and training software. The water engine looks quite good but I miss a few things for a Professional Sim and a Home Simulator. - no wind-dependent water (high waves in the harbors and behind piers) - and the scenery (especially the mesh looks very poor) But I think a high detailed scenery is not very important for a Educational Sim. I really like the multistation support of this software. Regards Marko
  14. Hi Robert, sounds great! I wish you a nice time on your cruise! Marko
  15. Ah you mean this..... yes in the newest model version the hangar curve is included. Marko
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