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MarkoBarthel got a reaction from Lonqvist in NEW Development Screenshots and Videos - Unreal Engine
Overview of port of Calais.
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MarkoBarthel got a reaction from Captain Anthony96 in Across the Seas - Alpha
Hello, thank you. Yes, UE5 gives a lot more potential for the development of the sim as Unity. The main reason for me to change to UE5, was the 64bit (large world coordinates) support and all the cool stuff which you can use like Metahuman and the Quixel library. And I really like the graphics itself in UE.
And yes, I will also release an free Alpha version of the UE based version of Across the Seas. Most of the things are done. The code base of the UE version is a complete rewrite in UE's Blueprint System and C++. So currently showstoppers for a release are the vehicle and start point selection system. Unfortunately, I'm a little bit behind my timeline, but I'm working hard to get the first public version ready for the release.
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MarkoBarthel got a reaction from jonasfaupel in Hallo aus dem Norden
Danke schön, wenn alles so weiter läuft kommt auch endlich bald die nächste Version raus.
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MarkoBarthel reacted to jonasfaupel in Screenshots Topic
S71, S72 and S77 on the open, stormy sea. This screenshot is edited and does show the real ingame graphics. I am noting this because I got a lot of questions before on how to get those graphics, you simply cant.
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MarkoBarthel reacted to Captain Anthony96 in Development Screenshots and Videos - Unity3d version
Amazing shots
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MarkoBarthel got a reaction from Captain Anthony96 in Across the Seas - Alpha
Hello Captains,
The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline.
Core Engine ========== Updated core engine to Unity 2020.1.Beta 12 Changed folder for saved Screenshots to root game folder Updated Crest Ocean to version 4.2 HDRP
Graphics ======= Switched to Unity's High Definition Render Pipeline Added new options menu Graphic options are now saved in options.ini file under data folder New Bloom and Ambient Occlusion Post Processing effects added Currently not all Post Processing effects available
Watercraft's ========== New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer Preview interiors added for Container and Cruise Ship Added bow particle effect for performance tests, visual look is not final
Sceneries ========
Removed vegetation from Dover Calais scenery, need to be regenerate later
Regards
Marko
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MarkoBarthel got a reaction from Captain Anthony96 in Across the Seas - Alpha
Hi,
The first patch for the alpha is out.
v0.03100 Changelog
Core Engine
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Updated core engine to Unity 2019.3.10 Updated water engine Update of the shipyard scene added Fixed issue with loading screen Fixed some bugs with the UI
Graphics
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Improved FPS counter Fixed bloom and blur effects Scaled down shadow effect for performance Removed shadows for smoke effect for better fps
Watercraft's
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Updated engine management Counter-rotating engines are now working Fixed a bug that throttle applies before engine start Watercraft's have now a fuel system with weight Fixed issues with wake effect strength (hopefully) Changes to watercraft physics Fixes for Global Emerald model Regards Marko
Regards
Marko
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MarkoBarthel got a reaction from Captain Anthony96 in Across the Seas - Alpha
Hi Captains,
For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene.
For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's.
Feel free to post shots of the sim or give feedback or suggestions here.
Across the Seas - Alpha What is possible or not
Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues
Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase
Download link:
https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ
Regards
Marko
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MarkoBarthel got a reaction from Captain Anthony96 in Merry Christmas and Happy Holidays
Hi Captains, I wish you all a Merry Christmas and Happy Holidays! And a thank you to all members of the community for your great support .
Regards
Marko
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MarkoBarthel got a reaction from Captain Anthony96 in Development Screenshots and Videos - Unity3d version
Hi Captains,
after a few weeks full of work on the sim. And a lot of new features for #AcrosstheSeas such as - better clouds and weather, - FFT waves (new Crest feature), - controller axis support, - native DX12 support, - reworked UI and the first preview features like NVidia's DLSS and Raytracing.
Regards Marko -
MarkoBarthel got a reaction from Meelis123433 in [VSF] MS Finnstar
Hello,
and thank you for your interest in the Finnstar. Currently I have no plans to release the Finnstar for VSF. She will be integrated in my own sim "Across the Seas".
Marko
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MarkoBarthel got a reaction from Meelis123433 in [VSF] MS Finnstar
I'm reworking the Finnstar for her final release for Ilan's Vehicle Simulator.
Most of the texture work has been completed. Now with the NVidia compressed dds files. Next step is to improve the bridge and the payload.
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Marko
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MarkoBarthel reacted to Captain Anthony in Across the Seas - Alpha
Hello and thanks Marko!
I see. Across the Seas would be a great alternative to Vehicle Simulator by Quality Simulations (by Ilan Papini). Also, VSTEP in The Netherlands is now developing since 2019 a new simulator as well called Nautis. Either way, I believe in third-party support, for ships and sceneries. The more alternatives the better
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MarkoBarthel reacted to omsi_2_fan01 in Across the Seas - Alpha
Thanks for releasing Across the Seas as free alpha-version, finally a new and modern ship / naval simulator in development. There arent many "real" ship / boat simulators out there. The most ship simulators on steam are just some cheap acarde games with unrealistic physics and no modding possibilities (Ship Simulator extremes etc.). The only more realistic simulator wich has a player community with mods is vehicle simulator (VHS) wich was released 2009 or so and since then was the most played "real" ship simulator. But the engine is outdated and also there are many bugs and limitations because of this. For example, VHS dosent supports dynamic lighting and only allows a limited amount of animations on an ship model. Also, VHS has problems when a ship model file is to large and detailed etc. The water / weather physics of VHS are also not that good, the wave height in habour and on sea is always the same and in stormy seas, you sometimes just "jump" with your ship over the waves. Multiplayer on VHS is also an issue, joining a server is often buggy. Lastly, the developer of VHS dosent seem to fix any of the bugs or even upgrade the game to modern standarts. The development of VHS seems to be dead.
Across the Seas looks promising and modern, like it could replace VHS one day and everone from VHS will then switch to Across the Seas. Things wich are already better in Across the Seas are:
Firstly, using Unity engine the graphics are much better and there are more possibilities for functions on the ship models (animations, effects, textures etc.) One ship even has an animated anchor.
The water physics are better (differnt wave heights in port and out on sea) and overall the enviorment (sun, clouds etc.) looks more realistic.
I am excited to see the further development and updates of Across the Seas.
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MarkoBarthel got a reaction from Steedu in Development Screenshots and Videos - Unity3d version
Calais - Work in Progress
Outbound Calais and heading for Port of Dover.
Marko
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MarkoBarthel got a reaction from zildjian102 in Development Screenshots and Videos - Unity3d version
Thank you, I plan to release the public alpha during the last quarter of this year.
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MarkoBarthel reacted to zildjian102 in Development Screenshots and Videos - Unity3d version
Looks awesome! When are you thinking there will be a public version available? I'd love to test this out, as I have a few years being a helmsman on a ferry.
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MarkoBarthel got a reaction from Deutschmark in List of included Ships and Sceneries
The official list of ships and scenery which will be included in Across the Seas. It's not final and it still can change until the final release of AtS.
List of included Ships
Ships included in the Tech Demo
Agile Solution - Multi-purpose Cargo ship Baltic Venture - Coastal bulk carrier FGS Puma S-72 - German Navy Fast Attack Craft (missile boat) FLB-23 small fire fighting boat Kutter - small fishing vessel Global Emerald - Medium sized PSV KNM Skjold - P960 Royal Norwegian Navy stealth missile corvette Ocean Sovereign - Large Container ship Ocean Star - Cruise ship (based on the Regal Princess) Pegasus - Harbor Tugboat USS Freedom LCS 1 - Littoral Combat Ship USS Mahan DDG 72 - Arleigh Burke Class Destroyer
Ships to be added later (Release Version)
MS Finnstar Ropax Ferry LNG Tanker USS Gettysburg CG-64 Ticonderoga class Aegis Cruiser Cruise Ships - to be announced Some Leisure boats - to be announced Tugboat - to be announced Container Ships - to be announced Submarines - to be announced more to be announced
List of included Sceneries
Dover / Calais - included in the tech demo Cape Town - included in the tech demo Rostock - Gedser - included in the next release of the tech demo more to be announced
Regards
Marko
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MarkoBarthel reacted to Deutschmark in Demoiselle Release
Hi all, This is my Demoiselle.I made this model back in 2016 and I have upgraded it to my level of work of today. This Demoiselle can be used in Vehicle Simulator and Canvas Knights games.The Demoiselle can be downloaded in Canvas Knights Civil. Hope you all enjoy the Demoiselle.
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MarkoBarthel reacted to Deutschmark in AVRO Tri-Plane Release
Hi all, This is my AVRO Tri-Plane.I made this model back in 2016 and I have upgraded it to my level of work of today. This AVRO Tri-Plane can be used in Vehicle Simulator and Canvas Knights games.The AVRO Tri-Plane can be downloaded in Canvas Knights Civil. Hope you all enjoy the AVRO Tri-Plane.
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MarkoBarthel reacted to Deutschmark in Curtiss Flyer Release
Hi all, This is my Curtiss Flyer.I made this model back in 2007 and I have upgraded it to my level of work of today. This Curtiss Flyer can be used in Vehicle Simulator and Canvas Knights games. The Curtiss Flyer can be downloaded in Canvas Knights Civil. Hope you all enjoy the Curtiss Flyer.
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MarkoBarthel reacted to Deutschmark in Bleriot XI Release
Hi all, This is my Bleriot XI.I made this model back in 2005 and I have upgraded it to my level of work of today. This Bleriot XI can be used in Vehicle Simulator and Canvas Knights games. The Bleriot XI can be downloaded in Canvas Knights Civil. Hope you all enjoy the Bleriot.
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MarkoBarthel got a reaction from Deutschmark in Beechcraft Staggerwing 17R Release
Hi John,
Nice to see another very unique airplane comes to VSF. Great work on the Staggerwing, the model looks amzing! Thank you for another beauty.
Marko
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MarkoBarthel reacted to Deutschmark in Beechcraft Staggerwing 17R Release
Hi all, This is my Beechcraft Staggerwing 17R.There was only 18 of the Staggerwing 17Rs with fixed landing gear made and two of them where prototypes and now there is only one left in the world and it is on display at the Beechcraft Heritage Museum in Tullahoma, Tennessee and this airframe is one of two prototype model 17Rs made and there is no production ones left in the world. You can get it here;http://www.virtualtechart.com/home/files/file/181-beechcraft-staggerwing-17r/ Hope you all enjoy the Staggerwing.
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