Jump to content

Recommended Posts

Hi Captains,

For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene.

For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior ;) , I need to adjust the physics for the different watercraft's.

Feel free to post shots of the sim or give feedback or suggestions here.


Across the Seas - Alpha What is possible or not

  • Test sails in Dover / Calais area
  • Cape Town and a virtual shipyard is implemented as a preview
  • Weather and Time of Day is ready
  • No AI traffic or multiplayer
  • No missions or career mode
  • Minimap system needs a bit more details
  • Mooring and anchoring are not ready

Know Issues

  • Watercraft physics need more adjustments
  • Strange physics in some cases of higher sea states
  • Not all watercraft's have interiors at the moment
  • Not all watercraft's have lights
  • Shallow water areas need a bit more work
  • Harbor areas do not have colliders at the moment
  • Mooring physics are not ready
  • New FPS mode is currently in internal testing phase

Download link:


Share this post

Link to post
Share on other sites


The first patch for the alpha is out.

v0.03100 Changelog

Core Engine


  • Updated core engine to Unity 2019.3.10
  • Updated water engine
  • Update of the shipyard scene added
  • Fixed issue with loading screen
  • Fixed some bugs with the UI




  • Improved FPS counter
  • Fixed bloom and blur effects
  • Scaled down shadow effect for performance
  • Removed shadows for smoke effect for better fps




  • Updated engine management
  • Counter-rotating engines are now working
  • Fixed a bug that throttle applies before engine start
  • Watercraft's have now a fuel system with weight
  • Fixed issues with wake effect strength (hopefully)
  • Changes to watercraft physics
  • Fixes for Global Emerald model Regards Marko



Share this post

Link to post
Share on other sites
Hello Captains,
The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline.
Core Engine
  • Updated core engine to Unity 2020.1.Beta 12
  • Changed folder for saved Screenshots to root game folder
  • Updated Crest Ocean to version 4.2 HDRP
  • Switched to Unity's High Definition Render Pipeline
  • Added new options menu
  • Graphic options are now saved in options.ini file under data folder
  • New Bloom and Ambient Occlusion Post Processing effects added
  • Currently not all Post Processing effects available
  • New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer
  • Preview interiors added for Container and Cruise Ship
  • Added bow particle effect for performance tests, visual look is not final
  • Removed vegetation from Dover Calais scenery, need to be regenerate later




Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...