Jump to content

RobertNeath

Members
  • Posts

    388
  • Joined

  • Last visited

  • Days Won

    41

Posts posted by RobertNeath

  1. Well I was going to say that I got help from here. I just didn't seem it as that important at the time.... :blink:

     

    Most people know that this site exists along with the many other sites hence why the "official" is basically dead.

     

    But don't worry I'll update the post now......If I could..... :mellow:

     

     

     

    Edit: I also know that the objects could be grouped I just didn't know how to group them as such. But true I did get help from you and Marko and thank you for that.

     

    I've mentioned before on the VSF Forum that I prefer this site to the other one as it is more helpful. :)

     

    Back on topic......

     

    Having a short break from these two twins and moving onto the other two twins ;)

     

    Ships should be ready by the end of next month.

     

    Robert

  2. Hi Again guys,

     

     

    Slight update: I've noticed both the steps and rails take up a lot of verticals so I've managed to down grade these to get lower poly count.

     

     

    Things I would like to know are: Is 200,000 verticals still to high?

     

    And how do I merge all the folders in DE to one single Polygon?

     

     

    Hope you guys can help :)

     

    Robert

  3. Thanks guys for the feedback.

    On my system on her own she achieves a locked 26 fps as I always have my fps locked.

    The lowest fps I get with other vehicles in a HQ scenery and with reflections on is 7 fps.

    The original model of the Caribbean Princess was sent to me by a friend back in 2010, I've been transforming her into Azura in DE. Creating exta objects in sketchup and transferring them over to DE and building her that way.

    I'm not sure what he created the origional model with.

    I'll delete the door texture as they converted textures.

    If there's no way for me to lower the polys then I'll just keep the ship as a personal add on.

    Thanks again

    Robert

  4. Thanks Marko! :)

     

     

    I'm still having problems however sadly......Even though the ships boat.x is at 30mb the ship still runs slowly if with certain other ships, even low poly ones.

     

     

    I'm really not sure how to fix this.....other High poly ships run really well.

     

     

    If any of you guys have any idea please help.

     

     

    Robert

  5. New Update:

     

     

    Basic bridge interior now added:

    4olk.jpg

     

    v7ak.jpg

     

    k8vu.jpg

     

    I've also updated the ships lights. I've added a few more nav lights on the bow, mast and stern. These lights don't have "covers" as now thanks to the latest VSF update you can turn off all exterior lights using the 'L' as well as the Panel Light.

     

    5ih9.jpg

     

     

    The boat.x on boat ships now stand at 32mb. For some strange reason the fps seem to drop quite suddenly once adding another High Poly ship to the same environment which is also quite High Poly, not too sure why though.

     

    Thoughts please :)

     

    Robert

  6. After nearly two months of no updates, I have a new update!

     

    In this latest update I have remodeled the balconies so that they now match the real ship.

     

    Along with this I have also changed the settings when converting her the boat.x now stands at 30mb!  Much lower than the previous 58mb. :)

     

    j778.jpg

     

    7mz6.jpg

     

    For the next update I'll be adding her bridge, its quite a small bridge with hardly any work stations so shouldn't add alot of polys to her.

     

     

    Robert

×
×
  • Create New...